public void ChangeFood(int amount) { food += amount; if (amount > 0) { lastTimeFed = DateTime.Now; } if (food < 0) { PetManager.instance.Die(); } if (food > 20) { petController.Fine(); } if (food < 20) { petController.Hungry(); } else if (food > 100) { food = 100; } }
public void RestartGame() { gameOver.SetActive(false); pet.Fine(); needsController.Initialize(100, 100, 100, 15, 5, 7); }