private void handleAloneScare(PersonNode personNode) { if (personNode.isAlone() || personNode.isNearFire()) { personNode.increaseScareValue(); increaseNeighborScareValue(personNode); } else { personNode.decreaseScareValue(); } }
private void handleAloneScare(PersonNode personNode) { if (personNode.isAlone() || personNode.isNearFire()) { personNode.increaseScareValue(); increaseNeighborScareValue(personNode); } else { personNode.decreaseScareValue(); } }