//if the person isn't leaved alone, decrease his scare value public void decreaseScareValueWhenLeaveAlone(PersonNode node) { node.getScareManager().decrease(random.Next(3, 6)); }
//if the person is leaved alone, increase his scare value between 1 - 3 public void increaseScareValueWhenLeaveAlone(PersonNode node) { node.getScareManager().increase((int)(random.Next(3) * Config.SCARE_SPEED)); }