private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { persistentDataManager.EndTime(); GameObject.Find("Player").GetComponent <PlayerController>().HandleLevelEnd(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { persistentDataManager.EndTime(); GameObject.Find("Player").GetComponent <PlayerController>().HandleLevelEnd(); } }