public virtual void LoadLevel(string levelName, int loadingSceneIndex = -1) { ShowLoadInProgress(); var loadingSceneIndexToUse = (loadingSceneIndex == -1) ? this.loadingSceneIndex : loadingSceneIndex; if (useLoadingScene) { PersistentDataManager.Record(); LoadingScene.SetDestinationScene(levelName); PersistentDataManager.LevelWillBeUnloaded(); SceneManager.LoadScene(loadingSceneIndexToUse); } else { FindLevelManager(); if (levelManager != null) { levelManager.LoadLevel(levelName); } else { PersistentDataManager.Record(); PersistentDataManager.LevelWillBeUnloaded(); SceneManager.LoadScene(levelName); PersistentDataManager.Apply(); } } }
public void Start() { string levelName = GetParameter(0); /*;*/ if (string.IsNullOrEmpty(levelName)) { if (DialogueDebug.LogWarnings) { Debug.LogWarning(string.Format("{0}: Sequencer: LoadLevel() level name is an empty string", DialogueDebug.Prefix)); } } else { if (DialogueDebug.LogInfo) { Debug.Log(string.Format("{0}: Sequencer: LoadLevel({1})", DialogueDebug.Prefix, levelName)); } var levelManager = FindObjectOfType <LevelManager>(); if (levelManager != null) { levelManager.LoadLevel(levelName); } else { PersistentDataManager.Record(); PersistentDataManager.LevelWillBeUnloaded(); GameObject.Find("Loader").SendMessage("LoadLevel", levelName); //Application.LoadLevel(levelName); PersistentDataManager.Apply(); } } Stop(); }
public void Start() { string levelName = GetParameter(0); string spawnpoint = GetParameter(1); bool additive = string.Equals(GetParameter(2), "additive", System.StringComparison.OrdinalIgnoreCase); if (string.IsNullOrEmpty(levelName)) { if (DialogueDebug.logWarnings) { Debug.LogWarning(string.Format("{0}: Sequencer: LoadLevel() level name is an empty string", DialogueDebug.Prefix)); } } else { if (DialogueDebug.logInfo) { Debug.Log(string.Format("{0}: Sequencer: LoadLevel({1})", DialogueDebug.Prefix, GetParameters())); } DialogueLua.SetActorField("Player", "Spawnpoint", spawnpoint); var saveSystem = FindObjectOfType <SaveSystem>(); if (saveSystem != null) { if (additive) { SaveSystem.LoadAdditiveScene(levelName); } else { PersistentDataManager.LevelWillBeUnloaded(); SaveSystem.LoadScene(string.IsNullOrEmpty(spawnpoint) ? levelName : levelName + "@" + spawnpoint); } } else { if (additive) { UnityEngine.SceneManagement.SceneManager.LoadScene(levelName, UnityEngine.SceneManagement.LoadSceneMode.Additive); } else { var levelManager = FindObjectOfType <LevelManager>(); if (levelManager != null) { levelManager.LoadLevel(levelName); } else { PersistentDataManager.Record(); PersistentDataManager.LevelWillBeUnloaded(); UnityEngine.SceneManagement.SceneManager.LoadScene(levelName, UnityEngine.SceneManagement.LoadSceneMode.Single); PersistentDataManager.Apply(); } } } } Stop(); }
private IEnumerator DoneLoadingLevelCoroutine() { Fsm.Event(loadedEvent); for (int i = 0; i < framesToWaitBeforeApplyData; i++) { yield return(null); } if (applyPersistentData) { PersistentDataManager.Apply(); } Finish(); }
private IEnumerator Start() { if (hideDialogueManagerCanvases) { HideDialogueManagerCanvases(); } if (minDurationToShowLoadingScene > 0) { yield return(new WaitForSeconds(minDurationToShowLoadingScene)); } inLoadingScene = true; var levelManager = FindObjectOfType <LevelManager>(); if (s_sceneBuildIndex != -1) { levelManager.LoadLevel(s_sceneBuildIndex); } else if (!string.IsNullOrEmpty(s_sceneName)) { levelManager.LoadLevel(s_sceneName); } else { if (string.IsNullOrEmpty(s_saveData)) { var mySceneIndex = SceneManager.GetActiveScene().buildIndex; var asyncOp = StartLoadSceneAsync(); yield return(asyncOp); #if UNITY_5_5_OR_NEWER SceneManager.UnloadSceneAsync(mySceneIndex); #else SceneManager.UnloadScene(mySceneIndex); #endif PersistentDataManager.Apply(); } else { levelManager.LoadGame(s_saveData); } } }
public void Start() { string levelName = GetParameter(0); string spawnpoint = GetParameter(1); if (string.IsNullOrEmpty(levelName)) { if (DialogueDebug.LogWarnings) { Debug.LogWarning(string.Format("{0}: Sequencer: LoadLevel() level name is an empty string", DialogueDebug.Prefix)); } } else { if (DialogueDebug.LogInfo) { Debug.Log(string.Format("{0}: Sequencer: LoadLevel({1})", DialogueDebug.Prefix, GetParameters())); } DialogueLua.SetActorField("Player", "Spawnpoint", spawnpoint); var levelManager = FindObjectOfType <LevelManager>(); if (levelManager != null) { levelManager.LoadLevel(levelName); } else { PersistentDataManager.Record(); PersistentDataManager.LevelWillBeUnloaded(); #if UNITY_5_3 || UNITY_5_3_OR_NEWER UnityEngine.SceneManagement.SceneManager.LoadScene(levelName, UnityEngine.SceneManagement.LoadSceneMode.Single); #else Application.LoadLevel(levelName); #endif PersistentDataManager.Apply(); } } Stop(); }
public void Start() { string levelName = GetParameter(0); if (string.IsNullOrEmpty(levelName)) { if (DialogueDebug.LogWarnings) { Debug.LogWarning(string.Format("{0}: Sequencer: LoadLevel() level name is an empty string", DialogueDebug.Prefix)); } } else { if (DialogueDebug.LogInfo) { Debug.Log(string.Format("{0}: Sequencer: LoadLevel({1})", DialogueDebug.Prefix, levelName)); } var levelManager = FindObjectOfType <LevelManager>(); if (levelManager != null) { levelManager.LoadLevel(levelName); } else { PersistentDataManager.Record(); PersistentDataManager.LevelWillBeUnloaded(); #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 Application.LoadLevel(levelName); #else SceneManager.LoadScene(levelName); #endif PersistentDataManager.Apply(); } } Stop(); }
public override void OnEnter() { PersistentDataManager.Apply(); Finish(); }