private void Start()
    {
        perlinSolitaryIsland =
            new PerlinSolitaryIsland(truncatedProportion, mountainProportion, frequency, octaves, maxHeight);
        this.terrain = GetComponent <Terrain>();
        TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, perlinSolitaryIsland, height, width, depth, 1);

        terrainUtil.Draw();
    }
    private void Start()
    {
        var matrix = new int[height, width];

        perlinSolitaryIsland = new PerlinSolitaryIsland(truncatedProportion, mountainProportion, frequency, octaves, maxHeight);
        perlinSolitaryIsland.Draw(matrix);

        new OutputConsole().Draw(matrix);
    }