private void Start() { perlinSolitaryIsland = new PerlinSolitaryIsland(truncatedProportion, mountainProportion, frequency, octaves, maxHeight); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, perlinSolitaryIsland, height, width, depth, 1); terrainUtil.Draw(); }
private void Start() { var matrix = new int[height, width]; perlinSolitaryIsland = new PerlinSolitaryIsland(truncatedProportion, mountainProportion, frequency, octaves, maxHeight); perlinSolitaryIsland.Draw(matrix); new OutputConsole().Draw(matrix); }