void Start() { StartCoroutine(EnemiesWave()); toHire = int.Parse(toHireText.text); qualityScript = GameObject.Find("PrformanceQuality").GetComponent <PerformanceQualityScript> (); qualityScript.Warning(0); }
private void Awake() { if (Instance != null) { DestroyImmediate(gameObject); return; } Instance = this; DontDestroyOnLoad(gameObject); }
void Start() { qualityScript = GameObject.Find("PrformanceQuality").GetComponent <PerformanceQualityScript> (); warn = qualityScript.warnings; if (performanceText && !qualityScript.skipTutorial) { if (warn == 0) { inputText = "Your performance was good."; } if (warn == 1) { inputText = "You performance was ok."; } if (warn == 2) { inputText = "You performance needs improvement."; } if (warn >= 3) { inputText = "You performance was close to be unacceptable."; } StartCoroutine(AnimateText(inputText)); } if (!performanceText) { StartCoroutine(AnimateText(inputText)); } if (qualityScript.skipTutorial) { StartCoroutine(AnimateText(inputText)); } qualityScript.skipTutorial = false; }
// Use this for initialization void Start() { qualityScript = GameObject.Find("PrformanceQuality").GetComponent <PerformanceQualityScript> (); }
// Use this for initialization void Awake() { qualityScript = GameObject.Find("PrformanceQuality").GetComponent <PerformanceQualityScript> (); otherCamera.SetActive(qualityScript.quality); }