// Use this for initialization void Start() { BS = GameObject.Find("BattleManager").GetComponent <BattleState>(); worldStates = PerformSituation.WAIT; SceneChange = GameObject.Find("ChangeSceneManager").GetComponent <ChangeScene>(); Player = GameObject.Find("Player"); Monsters.AddRange(GameObject.FindGameObjectsWithTag("mon")); }
// Update is called once per frame void Update() { switch (worldStates) { case (PerformSituation.WAIT): break; case (PerformSituation.COUNTING): fightDurationTime -= Time.deltaTime; if (fightDurationTime < fightTimeCount) { Debug.Log(fightTimeCount + "초 뒤에 " + MonsterCount + "명의 몬스터와 전투가 시작됩니다."); fightTimeCount--; if (fightDurationTime < 0) { for (int i = 4; i > MonsterCount; i--) { GameObject RemovedMonster = GameObject.Find("Monster00" + Convert.ToString(i)); BS.MonstersInBattle.Remove(RemovedMonster); RemovedMonster.SetActive(false); // Destroy(RemovedMonster); } SceneChange.WorldToBattle(); monAlive = false; MonsterCount = 0; worldStates = PerformSituation.DELETED; } } break; case (PerformSituation.DELETED): monAlive = true; worldStates = PerformSituation.WAIT; break; case (PerformSituation.ADDLIST): MonsterCount++; fightDurationTime = 5f; fightTimeCount = 5; worldStates = PerformSituation.COUNTING; break; } }