// Use this for initialization
    void Start()
    {
        BS = GameObject.Find("BattleManager").GetComponent <BattleState>();

        worldStates = PerformSituation.WAIT;

        SceneChange = GameObject.Find("ChangeSceneManager").GetComponent <ChangeScene>();

        Player = GameObject.Find("Player");
        Monsters.AddRange(GameObject.FindGameObjectsWithTag("mon"));
    }
    // Update is called once per frame
    void Update()
    {
        switch (worldStates)
        {
        case (PerformSituation.WAIT):
            break;

        case (PerformSituation.COUNTING):
            fightDurationTime -= Time.deltaTime;

            if (fightDurationTime < fightTimeCount)
            {
                Debug.Log(fightTimeCount + "초 뒤에 " + MonsterCount + "명의 몬스터와 전투가 시작됩니다.");
                fightTimeCount--;

                if (fightDurationTime < 0)
                {
                    for (int i = 4; i > MonsterCount; i--)
                    {
                        GameObject RemovedMonster = GameObject.Find("Monster00" + Convert.ToString(i));
                        BS.MonstersInBattle.Remove(RemovedMonster);
                        RemovedMonster.SetActive(false);
                        // Destroy(RemovedMonster);
                    }

                    SceneChange.WorldToBattle();
                    monAlive     = false;
                    MonsterCount = 0;

                    worldStates = PerformSituation.DELETED;
                }
            }
            break;

        case (PerformSituation.DELETED):
            monAlive    = true;
            worldStates = PerformSituation.WAIT;
            break;

        case (PerformSituation.ADDLIST):
            MonsterCount++;
            fightDurationTime = 5f;
            fightTimeCount    = 5;
            worldStates       = PerformSituation.COUNTING;
            break;
        }
    }