/// <summary> /// Initial setup, called when the agent is enabled /// </summary> public override void InitializeAgent() { base.InitializeAgent(); penguinArea = GetComponentInParent <PenguinArea>(); penguinAcademy = FindObjectOfType <PenguinAcademy>(); baby = penguinArea.penguinBaby; rigidbody = GetComponent <Rigidbody>(); }
/// <summary> /// Called when the game starts /// </summary> private void Start() { penguinAcademy = FindObjectOfType <PenguinAcademy>(); ResetArea(); }