// Attack NPC Monster IEnumerator AttackMonster(float delayTime) { pcControl.Attack(); yield return(new WaitForSeconds(delayTime)); npcControl.Damage(); }
/* --------------------------------------------------------------------------------------------DEACTIVATED ENEMY ATTACCK TO START TESTING TURN BASED ATTACK * IEnumerator RandomMonsterAttack(float delayTime) * { * yield return new WaitForSeconds(delayTime); * StartCoroutine(AttackPlayer(0.7f)); * StartCoroutine(RandomMonsterAttack(Random.Range(3f, 6f))); * } */ // Attack NPC Monster IEnumerator AttackMonster(float delayTime) { pcControl.Attack(); yield return(new WaitForSeconds(delayTime)); // ------------------------------------------------------------------------------------- REMEMBER TO CHANGE THIS LATER KELLE (adam) // !!! // !!! // DON'T FORGET THIS npcControl.Damage(10, Element.FIRE); // ^ CHANGE THAT ------------------------------------------------------------------------------------------------------------ }