Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (CrossPlatformInputManager.GetButtonDown("OpenInventory"))
        {
            pauseUi.Toggle();
        }

        if (!pauseUi.IsActive())
        {
            /* USE KEY - interact with the world */
            if (CrossPlatformInputManager.GetButtonDown("Use"))
            {
                if (pickUp.IsHolding())
                {
                    pickUp.Drop();
                }
                else
                {
                    // Cast a ray from the camera
                    RaycastHit hit;
                    Ray        ray = new Ray(camera.transform.position, aimTarget.target - camera.transform.position);
                    if (Physics.Raycast(ray, out hit, maxUseDist, layerMask))
                    {
                        Transform objHit = hit.transform;

                        // Attempt to equip item to inventory
                        Equipable equipable = objHit.GetComponent <Equipable>();
                        if (equipable != null)
                        {
                            inventory.AddItem(equipable.GetEquipment());
                        }

                        // Attempt to pickup physics objects
                        else if (!pickUp.IsHolding())
                        {
                            Rigidbody rb = objHit.GetComponent <Rigidbody>();
                            if (rb)
                            {
                                pickUp.Grab(rb, hit);
                            }
                        }

                        // Attempt to use useable objects in the world
                        Useable useable = objHit.GetComponent <Useable>();
                        if (useable != null)
                        {
                            useable.Use();
                        }
                    }
                }
            }

            if (CrossPlatformInputManager.GetButtonDown("Fire1"))
            {
                inventory.TakeInput(Inventory.InputType.WEAPON_FIRE1_DOWN);
            }

            if (CrossPlatformInputManager.GetButton("Fire1"))
            {
                inventory.TakeInput(Inventory.InputType.WEAPON_FIRE1);
            }

            if (CrossPlatformInputManager.GetButtonDown("Fire3"))
            {
                inventory.TakeInput(Inventory.InputType.DROP_CURRENT_ITEM);
            }

            if (CrossPlatformInputManager.GetButtonDown("Reload"))
            {
                inventory.TakeInput(Inventory.InputType.WEAPON_RELOAD);
            }
        }
    }