// Update is called once per
 void Update()
 {
     ito_flag2 = PauseScript.GetItoFlag();
     if (Input.GetMouseButtonDown(0) && ito_flag2 == 1)
     {
         swing = true;
         if (rb_player.velocity.y < 0)
         {
             Debug.Log("good");
         }
         if (rb_player.velocity.y > 0)
         {
             Debug.Log("bad");
         }
     }
     if (Input.GetMouseButtonUp(0) && ito_flag2 == 1)
     {
         jump = true;
         if (Random.Range(0, 100) < p)
         {
             wool = Instantiate(woolPrefab) as GameObject;
             wool.transform.position = new Vector3(transform.position.x + 65f, Random.Range(5.0f, 10.0f), 0f);
         }
     }
 }
 // Update is called once per
 void Update()
 {
     ito_flag2 = PauseScript.GetItoFlag();
     if (Input.GetMouseButtonDown(0) && ito_flag2 == 1)
     {
         swing = true;
     }
     if (Input.GetMouseButtonUp(0) && ito_flag2 == 1)
     {
         jump = true;
         if (Random.Range(0, 100) < p)
         {
             wool = Instantiate(woolPrefab) as GameObject;
             wool.transform.position = new Vector3(transform.position.x + 30f, Random.Range(5.0f, 10.0f), 0f);
         }
     }
 }