Exemple #1
0
    /// <summary>
    /// Chooses a living target. Final Target (destiny) is set by a child class of Unit
    /// Each Unit decides what is your preferred final target
    /// </summary>
    public virtual void chooseTarget(Node _finalTargetNode = null)
    {
        //set the final target
        finalTarget = _finalTargetNode;

        //remove unit from previous and current cells
        if (previousTarget != null)
        {
            previousTarget.GetComponent <Cell>().removeWalkingUnit(this);
        }
        if (currentTarget != null)
        {
            currentTarget.GetComponent <Cell>().removeWalkingUnit(this);
        }

        //go back to previous target
        currentTarget = previousTarget;

        //source cell
        Node sourceCell = CurrentTarget == null ? OriginSpawnedCell : CurrentTarget;

        //----
        //get the path
        currentNodeIndex = 0;         //restart a new path
        path             = PathFinding.BFS(GridGenerator.instance.Grid, sourceCell, FinalTarget, GridGenerator.instance.Width, GridGenerator.instance.Height);
        noTarget         = path.Count == 0;
        setNextTarget();          //get next target cell to go
        //----
    }