internal void ChangePrefabs() { Patches.ChangePrefabParameters("GEAR_BearSkinCoat", SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWarmth, SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWetWarmth, SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWindproof, SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWaterproof, SettingsTorsoOuter.torsoOuterSettings.bearskinCoatProtection, SettingsTorsoOuter.torsoOuterSettings.bearskinCoatMobility, SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWeight); Patches.ChangePrefabParameters("GEAR_MooseHideCloak", SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWarmth, SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWetWarmth, SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWindproof, SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWaterproof, SettingsTorsoOuter.torsoOuterSettings.moosehideCloakProtection, SettingsTorsoOuter.torsoOuterSettings.moosehideCloakMobility, SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWeight); Patches.ChangePrefabParameters("GEAR_WolfSkinCape", SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWarmth, SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWetWarmth, SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWindproof, SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWaterproof, SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatProtection, SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatMobility, SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWeight); }
internal void ChangePrefabs() { Patches.ChangePrefabParameters("GEAR_DeerSkinPants", SettingsLegs.legsSettings.deerskinPantsWarmth, SettingsLegs.legsSettings.deerskinPantsWetWarmth, SettingsLegs.legsSettings.deerskinPantsWindproof, SettingsLegs.legsSettings.deerskinPantsWaterproof, SettingsLegs.legsSettings.deerskinPantsProtection, SettingsLegs.legsSettings.deerskinPantsMobility, SettingsLegs.legsSettings.deerskinPantsWeight); }
internal void ChangePrefabs() { Patches.ChangePrefabParameters("GEAR_RabbitSkinMittens", SettingsHands.handsSettings.rabbitskinMittsWarmth, SettingsHands.handsSettings.rabbitskinMittsWetWarmth, SettingsHands.handsSettings.rabbitskinMittsWindproof, SettingsHands.handsSettings.rabbitskinMittsWaterproof, SettingsHands.handsSettings.rabbitskinMittsProtection, SettingsHands.handsSettings.rabbitskinMittsMobility, SettingsHands.handsSettings.rabbitskinMittsWeight); }
internal void ChangePrefabs() { Patches.ChangePrefabParameters("GEAR_RabbitskinHat", SettingsHead.headSettings.rabbitskinHatWarmth, SettingsHead.headSettings.rabbitskinHatWetWarmth, SettingsHead.headSettings.rabbitskinHatWindproof, SettingsHead.headSettings.rabbitskinHatWaterproof, SettingsHead.headSettings.rabbitskinHatProtection, SettingsHead.headSettings.rabbitskinHatMobility, SettingsHead.headSettings.rabbitskinHatWeight); }
internal void ChangePrefabs() { Patches.ChangePrefabParameters("GEAR_MooseHideBag", SettingsAccessories.accessorySettings.moosehideSatchelWarmth, SettingsAccessories.accessorySettings.moosehideSatchelWetWarmth, SettingsAccessories.accessorySettings.moosehideSatchelWindproof, SettingsAccessories.accessorySettings.moosehideSatchelWaterproof, SettingsAccessories.accessorySettings.moosehideSatchelProtection, SettingsAccessories.accessorySettings.moosehideSatchelMobility, SettingsAccessories.accessorySettings.moosehideSatchelWeight); }