internal void ChangePrefabs()
 {
     Patches.ChangePrefabParameters("GEAR_BearSkinCoat",
                                    SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWarmth,
                                    SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWetWarmth,
                                    SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWindproof,
                                    SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWaterproof,
                                    SettingsTorsoOuter.torsoOuterSettings.bearskinCoatProtection,
                                    SettingsTorsoOuter.torsoOuterSettings.bearskinCoatMobility,
                                    SettingsTorsoOuter.torsoOuterSettings.bearskinCoatWeight);
     Patches.ChangePrefabParameters("GEAR_MooseHideCloak",
                                    SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWarmth,
                                    SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWetWarmth,
                                    SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWindproof,
                                    SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWaterproof,
                                    SettingsTorsoOuter.torsoOuterSettings.moosehideCloakProtection,
                                    SettingsTorsoOuter.torsoOuterSettings.moosehideCloakMobility,
                                    SettingsTorsoOuter.torsoOuterSettings.moosehideCloakWeight);
     Patches.ChangePrefabParameters("GEAR_WolfSkinCape",
                                    SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWarmth,
                                    SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWetWarmth,
                                    SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWindproof,
                                    SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWaterproof,
                                    SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatProtection,
                                    SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatMobility,
                                    SettingsTorsoOuter.torsoOuterSettings.wolfskinCoatWeight);
 }
Beispiel #2
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 internal void ChangePrefabs()
 {
     Patches.ChangePrefabParameters("GEAR_DeerSkinPants",
                                    SettingsLegs.legsSettings.deerskinPantsWarmth,
                                    SettingsLegs.legsSettings.deerskinPantsWetWarmth,
                                    SettingsLegs.legsSettings.deerskinPantsWindproof,
                                    SettingsLegs.legsSettings.deerskinPantsWaterproof,
                                    SettingsLegs.legsSettings.deerskinPantsProtection,
                                    SettingsLegs.legsSettings.deerskinPantsMobility,
                                    SettingsLegs.legsSettings.deerskinPantsWeight);
 }
Beispiel #3
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 internal void ChangePrefabs()
 {
     Patches.ChangePrefabParameters("GEAR_RabbitSkinMittens",
                                    SettingsHands.handsSettings.rabbitskinMittsWarmth,
                                    SettingsHands.handsSettings.rabbitskinMittsWetWarmth,
                                    SettingsHands.handsSettings.rabbitskinMittsWindproof,
                                    SettingsHands.handsSettings.rabbitskinMittsWaterproof,
                                    SettingsHands.handsSettings.rabbitskinMittsProtection,
                                    SettingsHands.handsSettings.rabbitskinMittsMobility,
                                    SettingsHands.handsSettings.rabbitskinMittsWeight);
 }
 internal void ChangePrefabs()
 {
     Patches.ChangePrefabParameters("GEAR_RabbitskinHat",
                                    SettingsHead.headSettings.rabbitskinHatWarmth,
                                    SettingsHead.headSettings.rabbitskinHatWetWarmth,
                                    SettingsHead.headSettings.rabbitskinHatWindproof,
                                    SettingsHead.headSettings.rabbitskinHatWaterproof,
                                    SettingsHead.headSettings.rabbitskinHatProtection,
                                    SettingsHead.headSettings.rabbitskinHatMobility,
                                    SettingsHead.headSettings.rabbitskinHatWeight);
 }
Beispiel #5
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 internal void ChangePrefabs()
 {
     Patches.ChangePrefabParameters("GEAR_MooseHideBag",
                                    SettingsAccessories.accessorySettings.moosehideSatchelWarmth,
                                    SettingsAccessories.accessorySettings.moosehideSatchelWetWarmth,
                                    SettingsAccessories.accessorySettings.moosehideSatchelWindproof,
                                    SettingsAccessories.accessorySettings.moosehideSatchelWaterproof,
                                    SettingsAccessories.accessorySettings.moosehideSatchelProtection,
                                    SettingsAccessories.accessorySettings.moosehideSatchelMobility,
                                    SettingsAccessories.accessorySettings.moosehideSatchelWeight);
 }