// Use this for initialization public override void Initialize() { m_MaxHealth = 300; m_CurrentHealth = m_MaxHealth; m_MaxMana = 100; m_CurrentMana = m_MaxMana; BaseStrength = 75; BaseMagic = 40; BaseHit = 20; BaseEvasion = 20; BaseDefence = 20; BaseResistance = 20; Name = "Sigma"; AmountOfTurns = 1; SetCreature(); m_CreatureMovement = 8; m_Attack = m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Attack); m_DomainList = DomainList.DomainListEnum.PatchworkChimera; m_Domain = new PatchWorkChimera(); m_Domain.Start(); m_Domain.DomainUser = Name; m_Domain.m_Creature = this; m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Invigorate)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.FireBall)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.HolyWater)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.icerain)); Model = (GameObject)Resources.Load("Objects/Battle/PartyModels/Sigma/Prefab/Pref_Sigma", typeof(GameObject)); m_Texture = (Material)Resources.Load("Objects/Portrait/Material_Knight", typeof(Material)); charactertype = Charactertype.Ally; elementalStrength = Skills.ElementalType.Fire; elementalWeakness = Skills.ElementalType.Null; }
// Use this for initialization public override void Initialize() { m_CurrentHealth = 300; m_MaxHealth = 300; m_MaxMana = 80; m_CurrentMana = m_MaxMana; BaseStrength = 75; BaseMagic = 40; BaseHit = 20; BaseEvasion = 20; BaseDefence = 20; BaseResistance = 20; Name = "Cavia"; AmountOfTurns = 1; m_CreatureMovement = 8; SetCreature(); m_Domain = new PatchWorkChimera(); m_Domain.Start(); m_Domain.DomainUser = Name; m_Attack = m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Attack); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Restrict)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.LightRay)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.ShadowBlast)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Invigorate)); Model = (GameObject)Resources.Load("Objects/Battle/PartyModels/Cavia/Prefab/Pref_Cavia", typeof(GameObject)); m_Texture = (Material)Resources.Load("Materials/Portrait/Material_Knight", typeof(Material)); charactertype = Charactertype.Ally; elementalStrength = Skills.ElementalType.Wind; elementalWeakness = Skills.ElementalType.Lightning; }
// Use this for initialization public override void Initialize() { m_CurrentHealth = 300; m_MaxHealth = 300; m_MaxMana = 180; m_CurrentMana = m_MaxMana; BaseStrength = 75; BaseMagic = 40; BaseHit = 20; BaseEvasion = 20; BaseDefence = 20; BaseResistance = 20; Name = "Vella"; AmountOfTurns = 1; SetCreature(); m_Attack = m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Attack); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.HolyWater)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.ShadowBlast)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.PheonixSpirit)); m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.icerain)); m_Domain = new PatchWorkChimera(); m_Domain.Start(); m_Domain.DomainUser = Name; Model = (GameObject)Resources.Load("Objects/Battle/PartyModels/Vella/Prefab/Pref_Vella", typeof(GameObject)); m_Texture = (Material)Resources.Load("Materials/Portrait/Material_Knight", typeof(Material)); charactertype = Charactertype.Ally; elementalStrength = Skills.ElementalType.Shadow; elementalWeakness = Skills.ElementalType.Light; }