// Use this for initialization
    public override void Initialize()
    {
        m_MaxHealth     = 300;
        m_CurrentHealth = m_MaxHealth;

        m_MaxMana     = 100;
        m_CurrentMana = m_MaxMana;

        BaseStrength   = 75;
        BaseMagic      = 40;
        BaseHit        = 20;
        BaseEvasion    = 20;
        BaseDefence    = 20;
        BaseResistance = 20;
        Name           = "Sigma";

        AmountOfTurns = 1;


        SetCreature();

        m_CreatureMovement = 8;

        m_Attack = m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Attack);

        m_DomainList = DomainList.DomainListEnum.PatchworkChimera;

        m_Domain = new PatchWorkChimera();
        m_Domain.Start();
        m_Domain.DomainUser = Name;
        m_Domain.m_Creature = this;

        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Invigorate));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.FireBall));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.HolyWater));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.icerain));

        Model = (GameObject)Resources.Load("Objects/Battle/PartyModels/Sigma/Prefab/Pref_Sigma", typeof(GameObject));

        m_Texture = (Material)Resources.Load("Objects/Portrait/Material_Knight", typeof(Material));



        charactertype     = Charactertype.Ally;
        elementalStrength = Skills.ElementalType.Fire;
        elementalWeakness = Skills.ElementalType.Null;
    }
    // Use this for initialization
    public override void Initialize()
    {
        m_CurrentHealth = 300;
        m_MaxHealth     = 300;


        m_MaxMana     = 80;
        m_CurrentMana = m_MaxMana;

        BaseStrength   = 75;
        BaseMagic      = 40;
        BaseHit        = 20;
        BaseEvasion    = 20;
        BaseDefence    = 20;
        BaseResistance = 20;
        Name           = "Cavia";

        AmountOfTurns = 1;

        m_CreatureMovement = 8;

        SetCreature();


        m_Domain = new PatchWorkChimera();
        m_Domain.Start();
        m_Domain.DomainUser = Name;

        m_Attack = m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Attack);


        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Restrict));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.LightRay));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.ShadowBlast));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Invigorate));


        Model = (GameObject)Resources.Load("Objects/Battle/PartyModels/Cavia/Prefab/Pref_Cavia", typeof(GameObject));

        m_Texture = (Material)Resources.Load("Materials/Portrait/Material_Knight", typeof(Material));

        charactertype     = Charactertype.Ally;
        elementalStrength = Skills.ElementalType.Wind;
        elementalWeakness = Skills.ElementalType.Lightning;
    }
    // Use this for initialization
    public override void Initialize()
    {
        m_CurrentHealth = 300;
        m_MaxHealth     = 300;
        m_MaxMana       = 180;
        m_CurrentMana   = m_MaxMana;

        BaseStrength   = 75;
        BaseMagic      = 40;
        BaseHit        = 20;
        BaseEvasion    = 20;
        BaseDefence    = 20;
        BaseResistance = 20;
        Name           = "Vella";

        AmountOfTurns = 1;

        SetCreature();

        m_Attack = m_CreatureSkillList.GetSkill(SkillList.SkillEnum.Attack);

        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.HolyWater));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.ShadowBlast));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.PheonixSpirit));
        m_Skills.Add(m_CreatureSkillList.GetSkill(SkillList.SkillEnum.icerain));


        m_Domain = new PatchWorkChimera();
        m_Domain.Start();
        m_Domain.DomainUser = Name;



        Model = (GameObject)Resources.Load("Objects/Battle/PartyModels/Vella/Prefab/Pref_Vella", typeof(GameObject));

        m_Texture = (Material)Resources.Load("Materials/Portrait/Material_Knight", typeof(Material));

        charactertype     = Charactertype.Ally;
        elementalStrength = Skills.ElementalType.Shadow;
        elementalWeakness = Skills.ElementalType.Light;
    }