public static void NotifyPawnUndrafted(Pawn_DraftController __instance, bool value) { if (!value) { PartyHuntHandler.OnPawnUndrafted(__instance.pawn); } }
public static void InsertPartyHuntGizmo(Pawn __instance, ref IEnumerable <Gizmo> __result) { var toggle = PartyHuntHandler.TryGetGizmo(__instance); if (toggle != null) { __result = AppendGizmo(__result, toggle); } }
public static void DoPartyHunting(JobDriver_Wait __instance) { PartyHuntHandler.DoBehaviorForPawn(__instance); }