private void OnTriggerEnter(Collider other) { var m = other.GetComponentInParent<Mushroom>(); if (m != null && canKill) { ParticlesManager.Explode(m.transform.position); Destroy(m.gameObject); } }
public void Hit() { SoundManager.PlayHit(); anim.SetTrigger(hitTrig); if (--health == 0) { GameManager.AddPoints(initHealth); ParticlesManager.Explode(transform.position); Destroy(gameObject); } }