void Start() { parseUser = GameObject.Find("Parse_User").GetComponent <Parse_User>(); scale_A = parseUser.scale_A; scale_B = parseUser.scale_B; scale_X = parseUser.scale_X; scale_Y = parseUser.scale_Y; lastV = parseUser.numVButton; if (GameObject.Find("InputField_A")) { inputField_A = GameObject.Find("InputField_A").GetComponent <InputField>(); text_A = inputField_A.GetComponentsInChildren <Text>(); } if (GameObject.Find("InputField_B")) { inputField_B = GameObject.Find("InputField_B").GetComponent <InputField>(); text_B = inputField_B.GetComponentsInChildren <Text>(); } if (GameObject.Find("Slider_X")) { slider_X = GameObject.Find("Slider_X").GetComponent <Slider>(); slider_X.value = scale_X; } if (GameObject.Find("Slider_Y")) { slider_Y = GameObject.Find("Slider_Y").GetComponent <Slider>(); slider_Y.value = scale_Y; } parseUser.SaveValue("lastV", lastV); }
void Awake() { parseUser = GameObject.Find("Parse_User").GetComponent <Parse_User>(); inputValue = GameObject.Find("Canvas").GetComponent <InputValue>(); inputField_A = GameObject.Find("InputField_A"); inputField_B = GameObject.Find("InputField_B"); slider_X = GameObject.Find("Slider_X"); slider_Y = GameObject.Find("Slider_Y"); switch (parseUser.numVButton) { case 1: Version_1(); break; case 2: Version_2(); break; case 3: Version_3(); break; } }