Beispiel #1
0
    void Start()
    {
        parseUser = GameObject.Find("Parse_User").GetComponent <Parse_User>();
        scale_A   = parseUser.scale_A;
        scale_B   = parseUser.scale_B;
        scale_X   = parseUser.scale_X;
        scale_Y   = parseUser.scale_Y;
        lastV     = parseUser.numVButton;

        if (GameObject.Find("InputField_A"))
        {
            inputField_A = GameObject.Find("InputField_A").GetComponent <InputField>();
            text_A       = inputField_A.GetComponentsInChildren <Text>();
        }

        if (GameObject.Find("InputField_B"))
        {
            inputField_B = GameObject.Find("InputField_B").GetComponent <InputField>();
            text_B       = inputField_B.GetComponentsInChildren <Text>();
        }

        if (GameObject.Find("Slider_X"))
        {
            slider_X       = GameObject.Find("Slider_X").GetComponent <Slider>();
            slider_X.value = scale_X;
        }

        if (GameObject.Find("Slider_Y"))
        {
            slider_Y       = GameObject.Find("Slider_Y").GetComponent <Slider>();
            slider_Y.value = scale_Y;
        }

        parseUser.SaveValue("lastV", lastV);
    }
Beispiel #2
0
    void Awake()
    {
        parseUser  = GameObject.Find("Parse_User").GetComponent <Parse_User>();
        inputValue = GameObject.Find("Canvas").GetComponent <InputValue>();

        inputField_A = GameObject.Find("InputField_A");
        inputField_B = GameObject.Find("InputField_B");
        slider_X     = GameObject.Find("Slider_X");
        slider_Y     = GameObject.Find("Slider_Y");

        switch (parseUser.numVButton)
        {
        case 1:
            Version_1();
            break;

        case 2:
            Version_2();
            break;

        case 3:
            Version_3();
            break;
        }
    }