// Use this for initialization void Start() { //this.anim = this.gameObject.GetComponentInChildren<Animation>(); this._audioSource = this.gameObject.GetComponent <AudioSource>(); Parametre param = Parametre.Load(); this.inputfront = param.Key["MoveUp"]; this.inputback = param.Key["MoveDown"]; this.inputleft = param.Key["MoveLeft"]; this.inputright = param.Key["MoveRight"]; this.inputjump = param.Key["Jump"]; this.inputrun = param.Key["Run"]; this.playercollider = this.gameObject.GetComponent <CapsuleCollider>(); this.ri = this.gameObject.GetComponent <Rigidbody>(); }
private void Start() { SMParametre.Parametre p = Parametre.Load(); mixer.SetFloat("Main", p.VolumeSonore); }
private int reloadtime = 0;// Use this for initialization void Start() { Parametre param = Parametre.Load(); this.inputattack = param.Mouse["Attack"]; }