Example #1
0
    // Use this for initialization
    void Start()
    {
        //this.anim = this.gameObject.GetComponentInChildren<Animation>();
        this._audioSource = this.gameObject.GetComponent <AudioSource>();
        Parametre param = Parametre.Load();

        this.inputfront     = param.Key["MoveUp"];
        this.inputback      = param.Key["MoveDown"];
        this.inputleft      = param.Key["MoveLeft"];
        this.inputright     = param.Key["MoveRight"];
        this.inputjump      = param.Key["Jump"];
        this.inputrun       = param.Key["Run"];
        this.playercollider = this.gameObject.GetComponent <CapsuleCollider>();
        this.ri             = this.gameObject.GetComponent <Rigidbody>();
    }
Example #2
0
 private void Start()
 {
     SMParametre.Parametre p = Parametre.Load();
     mixer.SetFloat("Main", p.VolumeSonore);
 }
Example #3
0
    private int reloadtime = 0;// Use this for initialization
    void Start()
    {
        Parametre param = Parametre.Load();

        this.inputattack = param.Mouse["Attack"];
    }