public void Activateq9() { if (q9 == true) { for (int i = 0; i < Quadrant4.Count; i++) { if (q1 == true) { paint = Quadrant1[i].GetComponent <PaintingCore>(); paint.CanChangeColor = false; } if (q2 == true) { paint = Quadrant2[i].GetComponent <PaintingCore>(); paint.CanChangeColor = false; } if (q3 == true) { paint = Quadrant3[i].GetComponent <PaintingCore>(); paint.CanChangeColor = false; } if (q4 == true) { paint = Quadrant4[i].GetComponent <PaintingCore>(); paint.CanChangeColor = false; } if (q5 == true) { paint = Quadrant5[i].GetComponent <PaintingCore>(); paint.CanChangeColor = false; } if (q6 == true) { paint = Quadrant6[i].GetComponent <PaintingCore>(); paint.CanChangeColor = false; } if (q7 == true) { paint = Quadrant7[i].GetComponent <PaintingCore>(); paint.CanChangeColor = false; } if (q8 == true) { paint = Quadrant8[i].GetComponent <PaintingCore>(); paint.CanChangeColor = false; } if (q9 == true) { paint = Quadrant9[i].GetComponent <PaintingCore>(); paint.CanChangeColor = true; } } } }
// Use this for initialization void Start() { ind1.SetActive(false); ind2.SetActive(false); ind3.SetActive(true); ind4.SetActive(false); if (Quadrant1.Count > 0) { q1 = true; } else { q1 = false; } if (Quadrant2.Count > 0) { q2 = true; } else { q2 = false; } if (Quadrant3.Count > 0) { q3 = true; } else { q3 = false; } if (Quadrant4.Count > 0) { q4 = true; } else { q4 = false; } if (Quadrant5.Count > 0) { q5 = true; } else { q5 = false; } if (Quadrant6.Count > 0) { q6 = true; } else { q6 = false; } if (Quadrant7.Count > 0) { q7 = true; } else { q7 = false; } if (Quadrant8.Count > 0) { q8 = true; } else { q8 = false; } if (Quadrant9.Count > 0) { q9 = true; } else { q9 = false; } for (int i = 0; i < Quadrant4.Count; i++) { paint = Quadrant4[i].GetComponent <PaintingCore>(); paint.CanChangeColor = true; //if (q1 == true) //{ // paint = Quadrant1[i].GetComponent<PaintingCore>(); // paint.CanChangeColor = false; //} // //if (q2 == true) //{ // paint = Quadrant2[i].GetComponent<PaintingCore>(); // paint.CanChangeColor = false; //} //if (q3 == true) //{ // paint = Quadrant3[i].GetComponent<PaintingCore>(); // paint.CanChangeColor = false; //} //if (q5 == true) //{ // paint = Quadrant5[i].GetComponent<PaintingCore>(); // paint.CanChangeColor = false; //} //if (q6 == true) //{ // paint = Quadrant6[i].GetComponent<PaintingCore>(); // paint.CanChangeColor = false; //} //if (q7 == true) //{ // paint = Quadrant7[i].GetComponent<PaintingCore>(); // paint.CanChangeColor = false; //} //if (q8 == true) //{ // paint = Quadrant8[i].GetComponent<PaintingCore>(); // paint.CanChangeColor = false; //} //if (q9 == true) //{ // paint = Quadrant9[i].GetComponent<PaintingCore>(); // paint.CanChangeColor = false; //} } }