public void Activateq9()
    {
        if (q9 == true)
        {
            for (int i = 0; i < Quadrant4.Count; i++)
            {
                if (q1 == true)
                {
                    paint = Quadrant1[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = false;
                }
                if (q2 == true)
                {
                    paint = Quadrant2[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = false;
                }

                if (q3 == true)
                {
                    paint = Quadrant3[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = false;
                }

                if (q4 == true)
                {
                    paint = Quadrant4[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = false;
                }
                if (q5 == true)
                {
                    paint = Quadrant5[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = false;
                }
                if (q6 == true)
                {
                    paint = Quadrant6[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = false;
                }
                if (q7 == true)
                {
                    paint = Quadrant7[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = false;
                }
                if (q8 == true)
                {
                    paint = Quadrant8[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = false;
                }
                if (q9 == true)
                {
                    paint = Quadrant9[i].GetComponent <PaintingCore>();
                    paint.CanChangeColor = true;
                }
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        ind1.SetActive(false);
        ind2.SetActive(false);
        ind3.SetActive(true);
        ind4.SetActive(false);

        if (Quadrant1.Count > 0)
        {
            q1 = true;
        }
        else
        {
            q1 = false;
        }

        if (Quadrant2.Count > 0)
        {
            q2 = true;
        }
        else
        {
            q2 = false;
        }

        if (Quadrant3.Count > 0)
        {
            q3 = true;
        }
        else
        {
            q3 = false;
        }

        if (Quadrant4.Count > 0)
        {
            q4 = true;
        }
        else
        {
            q4 = false;
        }

        if (Quadrant5.Count > 0)
        {
            q5 = true;
        }
        else
        {
            q5 = false;
        }

        if (Quadrant6.Count > 0)
        {
            q6 = true;
        }
        else
        {
            q6 = false;
        }

        if (Quadrant7.Count > 0)
        {
            q7 = true;
        }
        else
        {
            q7 = false;
        }

        if (Quadrant8.Count > 0)
        {
            q8 = true;
        }
        else
        {
            q8 = false;
        }

        if (Quadrant9.Count > 0)
        {
            q9 = true;
        }
        else
        {
            q9 = false;
        }

        for (int i = 0; i < Quadrant4.Count; i++)
        {
            paint = Quadrant4[i].GetComponent <PaintingCore>();
            paint.CanChangeColor = true;
            //if (q1 == true)
            //{
            //    paint = Quadrant1[i].GetComponent<PaintingCore>();
            //    paint.CanChangeColor = false;
            //}
            //
            //if (q2 == true)
            //{
            //    paint = Quadrant2[i].GetComponent<PaintingCore>();
            //    paint.CanChangeColor = false;
            //}
            //if (q3 == true)
            //{
            //    paint = Quadrant3[i].GetComponent<PaintingCore>();
            //    paint.CanChangeColor = false;
            //}
            //if (q5 == true)
            //{
            //    paint = Quadrant5[i].GetComponent<PaintingCore>();
            //    paint.CanChangeColor = false;
            //}
            //if (q6 == true)
            //{
            //    paint = Quadrant6[i].GetComponent<PaintingCore>();
            //    paint.CanChangeColor = false;
            //}
            //if (q7 == true)
            //{
            //    paint = Quadrant7[i].GetComponent<PaintingCore>();
            //    paint.CanChangeColor = false;
            //}
            //if (q8 == true)
            //{
            //    paint = Quadrant8[i].GetComponent<PaintingCore>();
            //    paint.CanChangeColor = false;
            //}
            //if (q9 == true)
            //{
            //    paint = Quadrant9[i].GetComponent<PaintingCore>();
            //    paint.CanChangeColor = false;
            //}
        }
    }