Exemple #1
0
        protected override void draw_window(SpriteBatch sprite_batch)
        {
            sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
            // Scroll Bar
            if (Scrollbar != null)
            {
                Scrollbar.draw(sprite_batch);
            }
            Description_Window.draw(sprite_batch);
            Description.draw(sprite_batch);
            CancelButton.Draw(sprite_batch);
            Banner.draw(sprite_batch);
            Banner_Text.draw(sprite_batch);
            sprite_batch.End();
            // Labels
            sprite_batch.GraphicsDevice.ScissorRectangle = Scene_Map.fix_rect_to_screen(Data_Scissor_Rect);
            sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, Scissor_State);
            OptionsNodes.Draw(sprite_batch, Offset);
            SettingsNodes.Draw(sprite_batch, Offset);

            if (on_soloanim && SoloAnim_Allowed)
            {
                Solo_Icon.draw(sprite_batch);
            }
            sprite_batch.End();

            sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
            // Cursor
            OptionsCursor.draw(sprite_batch);
            SettingsCursor.draw(sprite_batch);
            // Page Arrows
            Up_Page_Arrow.draw(sprite_batch);
            Down_Page_Arrow.draw(sprite_batch);
            sprite_batch.End();
        }
Exemple #2
0
        protected override void draw_window(SpriteBatch sprite_batch)
        {
            Vector2 offset = PageLoc;

            draw_leader_data(sprite_batch, offset);
            draw_file_data(sprite_batch, offset);
            if (page == 0 || ChangingPage)
            {
                draw_team_data(sprite_batch, offset);
            }
            if (page == 1 || ChangingPage)
            {
                draw_gameplay_data(sprite_batch, offset);
                draw_ranking_data(sprite_batch, offset);
            }
            draw_objective_data(sprite_batch, offset);

            sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
            // Banner
            BannerBg.draw(sprite_batch);
            Banner.draw(sprite_batch);

            // Page Arrows
            if (page == 0 || ChangingPage)
            {
                Right_Page_Arrow.draw(sprite_batch);
            }
            if (page == 1 || ChangingPage)
            {
                Left_Page_Arrow.draw(sprite_batch);
            }
            sprite_batch.End();
        }
Exemple #3
0
 public override void draw(SpriteBatch sprite_batch)
 {
     base.draw(sprite_batch);
     if (active)
     {
         sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
         // Page Arrows
         Up_Page_Arrow.draw(sprite_batch, -(loc + draw_vector()));
         Down_Page_Arrow.draw(sprite_batch, -(loc + draw_vector()));
         sprite_batch.End();
     }
 }