protected override void set_items(List <string> strs) { base.set_items(strs); // Page Arrows Up_Page_Arrow = new Page_Arrow(); Up_Page_Arrow.loc = new Vector2(Window_Img.width / 2 + 8, 0); Up_Page_Arrow.angle = MathHelper.PiOver2; Down_Page_Arrow = new Page_Arrow(); Down_Page_Arrow.loc = new Vector2(Window_Img.width / 2 + 8, this.rows * 16 + 16); Down_Page_Arrow.mirrored = true; Down_Page_Arrow.angle = MathHelper.PiOver2; Up_Page_Arrow.ArrowClicked += Up_Page_Arrow_ArrowClicked; Down_Page_Arrow.ArrowClicked += Down_Page_Arrow_ArrowClicked; refresh_scroll_visibility(); }
protected void initialize_sprites() { // Black Screen Black_Screen = new Sprite(); Black_Screen.texture = Global.Content.Load <Texture2D>(@"Graphics/White_Square"); Black_Screen.dest_rect = new Rectangle(0, 0, Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT); Black_Screen.tint = new Color(0, 0, 0, 255); // Banner Banner = new MenuScreenBanner(); Banner.width = 120; Banner.loc = new Vector2(OPTIONS_OFFSET, 8); Banner.stereoscopic = Config.OPTIONS_BANNER_DEPTH; Banner_Text = new Sprite(); Banner_Text.texture = Global.Content.Load <Texture2D>(@"Graphics/Pictures/Banner_Text"); Banner_Text.src_rect = new Rectangle(0, 0, 96, 16); Banner_Text.loc = new Vector2(OPTIONS_OFFSET + 24 + 2, 8 + 8); Banner_Text.stereoscopic = Config.OPTIONS_BANNER_DEPTH; // Background Background = new Menu_Background(); Background.texture = Global.Content.Load <Texture2D>(@"Graphics/Pictures/Option_Background"); (Background as Menu_Background).vel = new Vector2(-0.25f, 0); (Background as Menu_Background).tile = new Vector2(3, 1); Background.stereoscopic = Config.MAPMENU_BG_DEPTH; // Description Window Description_Window = new System_Color_Window(); Description_Window.loc = new Vector2(60, 156); Description_Window.width = 200; Description_Window.height = 24; Description_Window.small = true; Description_Window.stereoscopic = Config.OPTIONS_DESC_DEPTH; // Description Description = new TextSprite(); Description.loc = new Vector2(72, 160); Description.SetFont(Config.UI_FONT, Global.Content, "White"); Description.stereoscopic = Config.OPTIONS_DESC_DEPTH; // Solo Anim Button Icon Solo_Icon = new SoloAnim_Button(); Solo_Icon.loc = new Vector2( CHOICES_OFFSET + 20 + OptionsConfig.OPTIONS_DATA[(int)Constants.Options.Animation_Mode] .Options[(int)Constants.Animation_Modes.Solo].Offset, 16 * (int)Constants.Options.Animation_Mode) + new Vector2(Data_Scissor_Rect.X, Data_Scissor_Rect.Y); Solo_Icon.stereoscopic = Config.OPTIONS_OPTIONS_DEPTH; // Page Arrows Up_Page_Arrow = new Page_Arrow(); Up_Page_Arrow.loc = new Vector2(CHOICES_OFFSET - 4, Data_Scissor_Rect.Y - 4); Up_Page_Arrow.angle = MathHelper.PiOver2; Up_Page_Arrow.stereoscopic = Config.OPTIONS_ARROWS_DEPTH; Down_Page_Arrow = new Page_Arrow(); Down_Page_Arrow.loc = new Vector2(CHOICES_OFFSET - 4, Data_Scissor_Rect.Y + Data_Scissor_Rect.Height + 4); Down_Page_Arrow.mirrored = true; Down_Page_Arrow.angle = MathHelper.PiOver2; Down_Page_Arrow.stereoscopic = Config.OPTIONS_ARROWS_DEPTH; Up_Page_Arrow.ArrowClicked += Up_Page_Arrow_ArrowClicked; Down_Page_Arrow.ArrowClicked += Down_Page_Arrow_ArrowClicked; // UI Nodes List <OptionsUINode> nodes = new List <OptionsUINode>(); // Options for (int index = 0; index < OptionsConfig.OPTIONS_DATA.Length; index++) { Vector2 loc = new Vector2(OPTIONS_OFFSET + 16, index * 16) + new Vector2(Data_Scissor_Rect.X, Data_Scissor_Rect.Y); nodes.Add(new OptionsUINode(index)); nodes[index].stereoscopic = Config.OPTIONS_OPTIONS_DEPTH; nodes[index].loc = loc; } OptionsNodes = new PartialRangeVisibleUINodeSet <OptionsUINode>(nodes); OptionsNodes.CursorMoveSound = System_Sounds.Menu_Move1; OptionsCursor = new UICursor <OptionsUINode>(OptionsNodes); OptionsCursor.draw_offset = new Vector2(-(16 + 12), 0); OptionsCursor.stereoscopic = Config.OPTIONS_CURSOR_DEPTH; // Settings List <SettingUINode> settings_nodes = new List <SettingUINode>(); SettingsGroups = new List <List <SettingUINode> >(); foreach (var option_node in OptionsNodes) { int i = (int)option_node.Option; var option = OptionsConfig.OPTIONS_DATA[i]; var settings_group = new List <SettingUINode>(); if (option.Gauge) { Vector2 loc = new Vector2(CHOICES_OFFSET, i * 16) + new Vector2(Data_Scissor_Rect.X, Data_Scissor_Rect.Y); var node = new SettingGaugeUINode(option.Options[0].Name, option.GaugeWidth, option.GaugeMin, option.GaugeMax, option.gauge_offset); node.stereoscopic = Config.OPTIONS_OPTIONS_DEPTH; node.loc = loc; settings_nodes.Add(node); settings_group.Add(node); } else { for (int j = 0; j < option.Options.Length; j++) { Vector2 loc = new Vector2(CHOICES_OFFSET + option.Options[j].Offset, i * 16) + new Vector2(Data_Scissor_Rect.X, Data_Scissor_Rect.Y); var node = new SettingUINode(option.Options[j].Name); node.stereoscopic = Config.OPTIONS_OPTIONS_DEPTH; node.loc = loc; settings_nodes.Add(node); settings_group.Add(node); } } SettingsGroups.Add(settings_group); } SettingsNodes = new PartialRangeVisibleUINodeSet <SettingUINode>(settings_nodes); SettingsNodes.CursorMoveSound = System_Sounds.Menu_Move2; SettingsNodes.set_active_node(SettingsNodes[this.current_setting]); SettingsCursor = new UICursor <SettingUINode>(SettingsNodes); SettingsCursor.draw_offset = new Vector2(-16, 0); SettingsCursor.min_distance_y = 4; SettingsCursor.override_distance_y = 16; SettingsCursor.stereoscopic = Config.OPTIONS_CURSOR_DEPTH; SettingsCursor.move_to_target_loc(); // Scrollbar /* //Debug * Scrollbar = new Scroll_Bar( * ROWS_AT_ONCE * 16 - 16, OptionsConfig.OPTIONS_DATA.Length, ROWS_AT_ONCE, 0); * Scrollbar.loc = new Vector2(Data_Scissor_Rect.Width - 12, Data_Scissor_Rect.Y + 8); * * Scrollbar.UpArrowClicked += Scrollbar_UpArrowClicked; * Scrollbar.DownArrowClicked += Scrollbar_DownArrowClicked;*/ create_cancel_button(); refresh_arrow_visibility(); update_loc(); }
internal PreviousChapterSelectionMenu( Vector2 centerLoc, string chapterId, WorldmapMenuData menuData, IHasCancelButton menu = null) { ChapterId = chapterId; ProgressionIds = menuData.ValidPreviousChapters.Keys.ToList(); ValidPreviousChapters = menuData.ValidPreviousChapters; PreviousChapterIndices = menuData.UsablePreviousChapterIndices; Window = new SystemWindowHeadered(); Window.width = 104; Window.height = 32 + 16 * (ValidPreviousChapters.Count + 1) + 4; Window.offset = new Vector2(0, 16); Loc = centerLoc - (new Vector2(Window.width, Window.height) - Window.offset) / 2; Header = new TextSprite(); Header.draw_offset = new Vector2(8, -8); Header.SetFont(Config.UI_FONT, Global.Content, "Yellow"); Header.text = ValidPreviousChapters.Count > 1 ? "Previous Chapters" : "Previous Chapter"; Divider = new StatusWindowDivider(); Divider.draw_offset = new Vector2(8, Window.height - 44); Divider.SetWidth(Window.width - 16); LeftArrows = new Dictionary <Page_Arrow, int>(); RightArrows = new Dictionary <Page_Arrow, int>(); // Center, then adjust left to account for map sprite int x = ((Window.width / 2) / 8 * 8) - 16; List <CommandUINode> nodes = new List <CommandUINode>(); for (int i = 0; i < ProgressionIds.Count; i++) { int y = i * 16 + 8; var text = new TextSprite(); text.SetFont(Config.UI_FONT, Global.Content, "White"); text.text = chapter(i).Id; var node = new MapSpriteUINode("", text, 56); refresh_map_sprite(node, i); node.loc = new Vector2(x, y); nodes.Add(node); // Add arrows for this set of chapters, // if there's more than one choice if (chapter_list(i).Count > 1) { var left_arrow = new Page_Arrow(); left_arrow.loc = new Vector2(8, y); left_arrow.ArrowClicked += LeftArrow_ArrowClicked; LeftArrows.Add(left_arrow, i); var right_arrow = new Page_Arrow(); right_arrow.loc = new Vector2(Window.width - 8, y); right_arrow.mirrored = true; right_arrow.ArrowClicked += RightArrow_ArrowClicked; RightArrows.Add(right_arrow, i); } } // Add confirm choice var confirmText = new TextSprite( Config.UI_FONT, Global.Content, "White", new Vector2(4, 0), "Confirm"); var confirm = new TextUINode("", confirmText, 56); confirm.loc = new Vector2(x, nodes.Count * 16 + 8 + 4); nodes.Add(confirm); Items = new UINodeSet <CommandUINode>(nodes); Items.WrapVerticalSameColumn = true; Items.CursorMoveSound = System_Sounds.Menu_Move1; Items.HorizontalCursorMoveSound = System_Sounds.Menu_Move2; Items.AngleMultiplier = 2f; Items.TangentDirections = new List <CardinalDirections> { CardinalDirections.Left, CardinalDirections.Right }; Items.refresh_destinations(); Items.set_active_node(confirm); UICursor = new UICursor <CommandUINode>(Items); UICursor.draw_offset = new Vector2(-12, 0); //UICursor.ratio = new int[] { 1, 3 }; //Debug CreateCancelButton(menu); }
private void initialize_sprites() { // Black Screen Black_Screen = new Sprite(); Black_Screen.texture = Global.Content.Load <Texture2D>(@"Graphics/White_Square"); Black_Screen.dest_rect = new Rectangle(0, 0, Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT); Black_Screen.tint = new Color(0, 0, 0, 255); // Banner Banner = new TextSprite(); string str = Global.data_chapters[Global.game_state.chapter_id].FullName; Banner.loc = new Vector2(Config.WINDOW_WIDTH, 32) / 2 - new Vector2(Font_Data.text_width(str, Config.CHAPTER_FONT) / 2, 8); Banner.SetFont(Config.CHAPTER_FONT, Global.Content, "Data"); Banner.text = str; Banner.stereoscopic = Config.DATA_BANNER_DEPTH; int alpha = 7 * 16; BannerBg = new Sprite(); BannerBg.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); BannerBg.loc = new Vector2(64, 0); BannerBg.src_rect = new Rectangle(0, 176, 192, 32); BannerBg.tint = new Color(alpha, alpha, alpha, 256 - alpha); BannerBg.stereoscopic = Config.DATA_BANNER_DEPTH; // Unit Bg UnitBg = new Sprite(); UnitBg.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); UnitBg.loc = new Vector2(132, 120); UnitBg.src_rect = new Rectangle(0, 272, 128, 72); UnitBg.tint = new Color(alpha, alpha, alpha, 256 - alpha); UnitBg.stereoscopic = Config.DATA_LEADER_DEPTH; // File Bg FileBg = new Sprite(); FileBg.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); FileBg.loc = new Vector2(260, 128); FileBg.src_rect = new Rectangle(0, 208, 56, 64); FileBg.tint = new Color(alpha, alpha, alpha, 256 - alpha); FileBg.stereoscopic = Config.DATA_LEADER_DEPTH; // Background Background = new Menu_Background(); Background.texture = Global.Content.Load <Texture2D>(@"Graphics/Pictures/Status_Background"); (Background as Menu_Background).vel = new Vector2(-0.25f, 0); (Background as Menu_Background).tile = new Vector2(3, 2); Background.stereoscopic = Config.MAPMENU_BG_DEPTH; // Cursor Cursor = new Data_Team_Cursor(); Cursor.stereoscopic = Config.DATA_TEAMS_DEPTH; // Objective Window Objective_Window = new Sprite(); Objective_Window.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Objective_Window.loc = new Vector2(132, 32); Objective_Window.src_rect = new Rectangle(32, 0, 184, 96); Objective_Window.stereoscopic = Config.DATA_WINDOW_DEPTH; // Game Data Window Game_Data_Window = new Sprite(); Game_Data_Window.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Game_Data_Window.loc = new Vector2(324, 120); Game_Data_Window.src_rect = new Rectangle(104, 96, 112, 72); Game_Data_Window.stereoscopic = Config.DATA_DATA_DEPTH; // Team Windows/Text int y = 0; for (int i = 1; i <= Constants.Team.NUM_TEAMS; i++) { if (Global.game_map.teams[i].Count > 0) { List <int> groups = new List <int>(); Dictionary <int, int> group_sizes = new Dictionary <int, int>(); foreach (int id in Global.game_map.teams[i]) { if (!groups.Contains(Global.game_map.units[id].group)) { groups.Add(Global.game_map.units[id].group); group_sizes.Add(Global.game_map.units[id].group, 0); } group_sizes[Global.game_map.units[id].group]++; } Groups.Add(new KeyValuePair <int, int>(i, groups.Count)); Team_Windows.Add(new Data_Team_Window(i, group_sizes.Count)); Team_Windows[Team_Windows.Count - 1].loc = TEAM_WINDOW_LOC + new Vector2(0, 0 + y); Team_Windows[Team_Windows.Count - 1].stereoscopic = Config.DATA_TEAMS_DEPTH; groups.Sort(); for (int j = 0; j < groups.Count; j++) { Group_Names.Add(new TextSprite()); Group_Names[Group_Names.Count - 1].loc = TEAM_WINDOW_LOC + new Vector2(4, y + 12 + j * 16); Group_Names[Group_Names.Count - 1].SetFont(Config.UI_FONT, Global.Content, "White"); Group_Names[Group_Names.Count - 1].text = Global.game_map.group_name(i, groups[j]); Group_Names[Group_Names.Count - 1].stereoscopic = Config.DATA_TEAMS_DEPTH; Group_Counts.Add(new RightAdjustedText()); Group_Counts[Group_Names.Count - 1].loc = TEAM_WINDOW_LOC + new Vector2(112, y + 12 + j * 16); Group_Counts[Group_Names.Count - 1].SetFont(Config.UI_FONT, Global.Content, "Blue"); Group_Counts[Group_Names.Count - 1].text = group_sizes[groups[j]].ToString(); Group_Counts[Group_Names.Count - 1].stereoscopic = Config.DATA_TEAMS_DEPTH; } y += (group_sizes.Count + 1) * 16; } } // Game Data Window RankingWindow = new Data_Ranking_Window(); RankingWindow.loc = new Vector2(320, 32); RankingWindow.width = 120; RankingWindow.height = 80; RankingWindow.stereoscopic = Config.DATA_TEAMS_DEPTH; // Counter Counter = new Play_Time_Counter(); Counter.loc = Game_Data_Window.loc + new Vector2(12, 48); Counter.stereoscopic = Config.DATA_DATA_DEPTH; // Labels Objective_Label = new Sprite(); Objective_Label.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Objective_Label.loc = Objective_Window.loc + new Vector2(16 - 2, 12 - 2); Objective_Label.src_rect = new Rectangle(0, 96, 56, 16); Objective_Label.stereoscopic = Config.DATA_WINDOW_DEPTH; Defeat_Label = new Sprite(); Defeat_Label.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Defeat_Label.loc = Objective_Window.loc + new Vector2(16 - 2, 44 - 2); Defeat_Label.src_rect = new Rectangle(56, 96, 40, 16); Defeat_Label.stereoscopic = Config.DATA_WINDOW_DEPTH; Turn_Label = new Sprite(); Turn_Label.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Turn_Label.loc = Game_Data_Window.loc + new Vector2(8, 8); Turn_Label.src_rect = new Rectangle(0, 112, 32, 16); Turn_Label.stereoscopic = Config.DATA_DATA_DEPTH; Funds_Label = new Sprite(); Funds_Label.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Funds_Label.loc = Game_Data_Window.loc + new Vector2(8, 24); Funds_Label.src_rect = new Rectangle(0, 128, 32, 16); Funds_Label.stereoscopic = Config.DATA_DATA_DEPTH; Gold_G = new Sprite(); Gold_G.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Gold_G.loc = Game_Data_Window.loc + new Vector2(88 + 5, 24); Gold_G.src_rect = new Rectangle(0, 160, 16, 16); Gold_G.stereoscopic = Config.DATA_DATA_DEPTH; Lv_Label = new Sprite(); Lv_Label.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Lv_Label.loc = UnitBg.loc + new Vector2(8, 40 + 0 - 2); Lv_Label.src_rect = new Rectangle(32, 112, 16, 16); Lv_Label.stereoscopic = Config.DATA_LEADER_DEPTH; Hp_Label = new Sprite(); Hp_Label.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); Hp_Label.loc = UnitBg.loc + new Vector2(8, 40 + 12 - 2); Hp_Label.src_rect = new Rectangle(48, 112, 24, 16); Hp_Label.stereoscopic = Config.DATA_LEADER_DEPTH; TextSprite hp_slash = new TextSprite(); // why is this done so //@Yeti hp_slash.loc = UnitBg.loc + new Vector2(44, 40 + 12); hp_slash.SetFont(Config.UI_FONT, Global.Content, "Yellow"); hp_slash.text = "/"; Hp_Slash = hp_slash; Hp_Slash.stereoscopic = Config.DATA_LEADER_DEPTH; RatingLabel = new Sprite(); RatingLabel.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Data_Screen"); RatingLabel.loc = UnitBg.loc + new Vector2(72, 40 + 12 - 2); RatingLabel.src_rect = new Rectangle(72, 112, 24, 16); RatingLabel.stereoscopic = Config.DATA_LEADER_DEPTH; RankingLabel = new TextSprite(); RankingLabel.loc = RankingWindow.loc + new Vector2(24, 8); RankingLabel.SetFont(Config.UI_FONT, Global.Content, "Yellow"); RankingLabel.text = "Progress"; RankingLabel.stereoscopic = Config.DATA_TEAMS_DEPTH; TurnsRankLabel = new TextSprite(); TurnsRankLabel.loc = RankingWindow.loc + new Vector2(8, 24); TurnsRankLabel.SetFont(Config.UI_FONT, Global.Content, "Yellow"); TurnsRankLabel.text = "Turns"; TurnsRankLabel.stereoscopic = Config.DATA_TEAMS_DEPTH; CombatRankLabel = new TextSprite(); CombatRankLabel.loc = RankingWindow.loc + new Vector2(8, 40); CombatRankLabel.SetFont(Config.UI_FONT, Global.Content, "Yellow"); CombatRankLabel.text = "Combat"; CombatRankLabel.stereoscopic = Config.DATA_TEAMS_DEPTH; ExpRankLabel = new TextSprite(); ExpRankLabel.loc = RankingWindow.loc + new Vector2(8, 56); ExpRankLabel.SetFont(Config.UI_FONT, Global.Content, "Yellow"); ExpRankLabel.text = "Exp"; ExpRankLabel.stereoscopic = Config.DATA_TEAMS_DEPTH; FileLabel = new TextSprite(); FileLabel.loc = FileBg.loc + new Vector2(8, 40); FileLabel.SetFont(Config.UI_FONT, Global.Content, "Yellow"); FileLabel.text = "File"; FileLabel.stereoscopic = Config.DATA_LEADER_DEPTH; // Victory Text Victory_Text = new TextSprite(); Victory_Text.loc = Objective_Window.loc + new Vector2(68, 12); Victory_Text.SetFont(Config.UI_FONT, Global.Content, "White"); Victory_Text.text = Global.game_system.Victory_Text; Victory_Text.stereoscopic = Config.DATA_WINDOW_DEPTH; // Loss Text Loss_Text = new TextSprite(); Loss_Text.loc = Objective_Window.loc + new Vector2(68, 44); Loss_Text.SetFont(Config.UI_FONT, Global.Content, "White"); Loss_Text.text = Global.game_system.Loss_Text; Loss_Text.stereoscopic = Config.DATA_WINDOW_DEPTH; // Turn Text Turn = new RightAdjustedText(); Turn.loc = Game_Data_Window.loc + new Vector2(100, 8); Turn.SetFont(Config.UI_FONT, Global.Content, "Blue"); Turn.text = Global.game_system.chapter_turn.ToString(); Turn.stereoscopic = Config.DATA_DATA_DEPTH; // Funds Text Funds = new RightAdjustedText(); Funds.loc = Game_Data_Window.loc + new Vector2(92, 24); Funds.SetFont(Config.UI_FONT, Global.Content, "Blue"); Funds.text = Global.battalion.gold.ToString(); Funds.stereoscopic = Config.DATA_DATA_DEPTH; // Leader Name Leader_Name = new TextSprite(); Leader_Name.loc = UnitBg.loc + new Vector2(32 + 24, 12); Leader_Name.SetFont(Config.UI_FONT, Global.Content, "White"); Leader_Name.stereoscopic = Config.DATA_LEADER_DEPTH; // Level Lvl = new RightAdjustedText(); Lvl.loc = UnitBg.loc + new Vector2(68, 40 + 0); Lvl.SetFont(Config.UI_FONT, Global.Content, "Blue"); Lvl.stereoscopic = Config.DATA_LEADER_DEPTH; // Hp Hp = new RightAdjustedText(); Hp.loc = UnitBg.loc + new Vector2(44, 40 + 12); Hp.SetFont(Config.UI_FONT, Global.Content, "Blue"); Hp.stereoscopic = Config.DATA_LEADER_DEPTH; // Hp Max Hp_Max = new RightAdjustedText(); Hp_Max.loc = UnitBg.loc + new Vector2(68, 40 + 12); Hp_Max.SetFont(Config.UI_FONT, Global.Content, "Blue"); Hp_Max.stereoscopic = Config.DATA_LEADER_DEPTH; // Rating Rating = new RightAdjustedText(); Rating.loc = UnitBg.loc + new Vector2(120, 40 + 12); Rating.SetFont(Config.UI_FONT, Global.Content, "Blue"); Rating.stereoscopic = Config.DATA_LEADER_DEPTH; // Map Sprite Map_Sprite = new Character_Sprite(); Map_Sprite.facing_count = 3; Map_Sprite.frame_count = 3; Map_Sprite.loc = UnitBg.loc + new Vector2(20, 24); Map_Sprite.stereoscopic = Config.DATA_LEADER_DEPTH; // Miniface Face = new Miniface(); Face.loc = UnitBg.loc + new Vector2(104, 8); Face.stereoscopic = Config.DATA_LEADER_DEPTH; // Weapon LeaderWeapon = new Item_Display(); LeaderWeapon.loc = UnitBg.loc + new Vector2(8, 28); LeaderWeapon.stereoscopic = Config.DATA_LEADER_DEPTH; // File number FileNumber = new RightAdjustedText(); FileNumber.loc = FileBg.loc + new Vector2(40, 40); FileNumber.SetFont(Config.UI_FONT, Global.Content, "Blue"); FileNumber.text = Global.current_save_id.ToString(); FileNumber.stereoscopic = Config.DATA_LEADER_DEPTH; // Style StyleText = new TextSprite(); StyleText.loc = FileBg.loc + new Vector2(8, 8); StyleText.SetFont(Config.UI_FONT, Global.Content, "Blue"); StyleText.text = Global.game_system.Style.ToString(); StyleText.stereoscopic = Config.DATA_LEADER_DEPTH; // Difficulty DifficultyText = new TextSprite(); DifficultyText.loc = FileBg.loc + new Vector2(8, 24); DifficultyText.SetFont(Config.UI_FONT, Global.Content, "Blue"); DifficultyText.text = Global.game_system.Difficulty_Mode.ToString(); DifficultyText.stereoscopic = Config.DATA_LEADER_DEPTH; // Rank Letters TotalRankLetter = new TextSprite(); TotalRankLetter.loc = RankingWindow.loc + new Vector2(88, 8); TotalRankLetter.SetFont(Config.UI_FONT + "L", Global.Content, "Blue", Config.UI_FONT); TotalRankLetter.stereoscopic = Config.DATA_TEAMS_DEPTH; TurnsRankLetter = new TextSprite(); TurnsRankLetter.loc = RankingWindow.loc + new Vector2(104, 24); TurnsRankLetter.SetFont(Config.UI_FONT + "L", Global.Content, "Blue", Config.UI_FONT); TurnsRankLetter.stereoscopic = Config.DATA_TEAMS_DEPTH; CombatRankLetter = new TextSprite(); CombatRankLetter.loc = RankingWindow.loc + new Vector2(104, 40); CombatRankLetter.SetFont(Config.UI_FONT + "L", Global.Content, "Blue", Config.UI_FONT); CombatRankLetter.stereoscopic = Config.DATA_TEAMS_DEPTH; ExpRankLetter = new TextSprite(); ExpRankLetter.loc = RankingWindow.loc + new Vector2(104, 56); ExpRankLetter.SetFont(Config.UI_FONT + "L", Global.Content, "Blue", Config.UI_FONT); ExpRankLetter.stereoscopic = Config.DATA_TEAMS_DEPTH; // Rank Gauges TurnsBar = new Stat_Bar(); TurnsBar.loc = RankingWindow.loc + new Vector2(40, 32); TurnsBar.offset = new Vector2(-2, 0); TurnsBar.bar_width = RANKING_BAR_LENGTH; TurnsBar.stereoscopic = Config.DATA_TEAMS_DEPTH; CombatBar = new Stat_Bar(); CombatBar.loc = RankingWindow.loc + new Vector2(40, 48); CombatBar.offset = new Vector2(-2, 0); CombatBar.bar_width = RANKING_BAR_LENGTH; CombatBar.stereoscopic = Config.DATA_TEAMS_DEPTH; ExpBar = new Stat_Bar(); ExpBar.loc = RankingWindow.loc + new Vector2(40, 64); ExpBar.offset = new Vector2(-2, 0); ExpBar.bar_width = RANKING_BAR_LENGTH; ExpBar.stereoscopic = Config.DATA_TEAMS_DEPTH; // Page Arrows Left_Page_Arrow = new Page_Arrow(); Left_Page_Arrow.loc = new Vector2(4, 72); Left_Page_Arrow.stereoscopic = Config.DATA_BANNER_DEPTH; Right_Page_Arrow = new Page_Arrow(); Right_Page_Arrow.loc = new Vector2(Config.WINDOW_WIDTH - 4, 72); Right_Page_Arrow.mirrored = true; Right_Page_Arrow.stereoscopic = Config.DATA_BANNER_DEPTH; refresh_rank(); set_images(); }