private IEnumerator ReadySetGo() { float time = 4f; Text show = Instantiate(announcer, GameObject.FindGameObjectWithTag("CanvasHUD") .transform).GetComponent <Text>(); string[] text = { "Go!", "1", "2", "3" }; while (time > 0f) { time -= Time.deltaTime; show.text = "" + text[(int)time]; yield return(null); } powerTime = 0; pacStudent.SetHitBox(true); music.PlayOST(0); Destroy(show.gameObject); }