Exemple #1
0
    public override void Deactivate()
    {
        isOn = false;
        P_Player p = player.GetComponent <P_Player> ();

        player.GetComponent <C_Player> ().LimboShift(false);
        p.postProcessDelegate.GetComponent <D_PostProcess> ().StartInterpolationVector(PostProcessType.blue, p.blueOpen, p.blueOpenSpeed);
    }
Exemple #2
0
 public override void Activate(GameObject playerObject)
 {
     if (!isOn)
     {
         isOn   = true;
         player = playerObject;
         P_Player p = player.GetComponent <P_Player> ();
         player.GetComponent <C_Player> ().LimboShift(true);
         p.postProcessDelegate.GetComponent <D_PostProcess> ().StartInterpolationVector(PostProcessType.blue, p.blueClose, p.blueCloseSpeed);
     }
     else
     {
         Deactivate();
     }
 }