/// <summary> /// Applied to ModsScreen if mod options are registered, after BuildDisplay runs. /// </summary> private static void BuildDisplay_Postfix(object ___displayedMods) { POptions.BuildDisplay(___displayedMods); }
/// <summary> /// Applied to ModsScreen if mod options are registered, after BuildDisplay runs. /// </summary> private static void BuildDisplay_Postfix(IEnumerable ___displayedMods, GameObject ___entryPrefab) { POptions.BuildDisplay(___displayedMods, ___entryPrefab); }
/// <summary> /// Applied after BuildDisplay runs. /// </summary> internal static void Postfix(object ___displayedMods) { POptions.BuildDisplay(___displayedMods); }