public RouteEntry(POTI.POTIRoute.POTIPoint entry)
 {
     //Position = entry.Position;
     PositionX = entry.Position.X;
     PositionY = entry.Position.Y;
     PositionZ = entry.Position.Z;
     Speed     = entry.RouteSpeed;
     Setting2  = entry.Setting2;
 }
                public POTI.POTIRoute.POTIPoint ToPOTIPoint()
                {
                    POTI.POTIRoute.POTIPoint point = new POTI.POTIRoute.POTIPoint();
                    //point.Position = Position;
                    point.Position = new Vector3(PositionX, PositionY, PositionZ);

                    point.RouteSpeed = Speed;
                    point.Setting2   = Setting2;
                    return(point);
                }