Exemple #1
0
 public P_MuNiuLiuMa() : base(CardName, PCardType.TrafficCard)
 {
     Point = 6;
     Index = 60;
     AnnouceOnce(CardName);
     foreach (PTime Time in new PTime[] {
         PPeriod.FirstFreeTime.During,
         PPeriod.SecondFreeTime.During
     })
     {
         MoveInEquipTriggerList.Add((PPlayer Player, PCard Card) => {
             return(new PTrigger(CardName)
             {
                 IsLocked = true,
                 Player = Player,
                 Time = Time,
                 AIPriority = 180,
                 CanRepeat = true,
                 Condition = (PGame Game) => {
                     return Player.Equals(Game.NowPlayer) && (Player.IsAI || Game.Logic.WaitingForEndFreeTime()) && Player.RemainLimit(CardName) && Player.Money > 2000;
                 },
                 AICondition = (PGame Game) => {
                     return Game.Teammates(Player, false).Count > 0 && (Player.Money >= 20000 || (Player.Money >= 10000 && PMath.RandTest(0.5)));
                 },
                 Effect = (PGame Game ) => {
                     AnnouceUseEquipmentSkill(Player);
                     Game.LoseMoney(Player, 2000);
                     PPlayer Target = null;
                     if (Player.IsAI)
                     {
                         Target = PMath.Max(Game.Teammates(Player, false), (PPlayer _Player) => _Player.AiCardExpectation).Key;
                     }
                     else
                     {
                         Target = PNetworkManager.NetworkServer.ChooseManager.AskForTargetPlayer(Player, PTrigger.Except(Player), CardName);
                     }
                     if (Target != null)
                     {
                         Game.GetCard(Target, 1);
                     }
                     Player.Tags.FindPeekTag <PUsedTag>(PUsedTag.TagNamePrefix + CardName).Count++;
                 }
             });
         });
     }
 }