public void GetEndpointAtDistance_ReturnsEndpoint() { // arrange Vector3 position = new Vector3(0, 5, 10); Vector3 direction = new Vector3(1, 0, 0); float distance = 1024; // act Vector3 endpoint = PMath.GetEndpointAtDistance(position, direction, distance); // assert Assert.AreEqual(new Vector3(1024, 5, 10), endpoint); }