Exemple #1
0
        /* two design strategies:
         * - we could keep a reference to PLAYER_EVENT* with dz_object_retain and call method on the fly
         * - we extract all info in constructor and have pure managed object
         *
         * here we keep the second option, because we have to have a managed object anyway, and it's
         * a lot fewer unsafe method to expose, even though it's making a lot of calls in the constructor..
         */
        public unsafe static PlayerEvent newFromLibcEvent(PLAYER_EVENT *libcPlayerEventHndl)
        {
            PLAYER_EVENT_TYPE eventType;

            unsafe
            {
                eventType = dz_player_event_get_type(libcPlayerEventHndl);
            }
            switch (eventType)
            {
            default:
                return(new PlayerEvent(eventType));
            }
        }
Exemple #2
0
 static extern unsafe IntPtr dz_player_event_track_selected_next_track_dzapiinfo(PLAYER_EVENT *eventHandle);
Exemple #3
0
 static extern unsafe bool dz_player_event_track_selected_rights(PLAYER_EVENT *eventHandle, bool *canPauseUnpause, bool *canSeek, int *numseek);
Exemple #4
0
 static extern unsafe bool dz_player_event_track_selected_is_preview(PLAYER_EVENT *eventHandle);
Exemple #5
0
 static extern unsafe bool dz_player_event_get_queuelist_context(PLAYER_EVENT *eventHendle, STREAMING_MODE *streamingMode, int *out_idx);
Exemple #6
0
 static extern unsafe PLAYER_EVENT_TYPE dz_player_event_get_type(PLAYER_EVENT *dzPlayerEvent);