Exemple #1
0
 private void _characters_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
 {
     if (e.OldItems != null)
     {
         foreach (var item in e.OldItems.OfType <Character>())
         {
             item.Allies.CollectionChanged  -= Related_CollectionChanged;
             item.Enemies.CollectionChanged -= Related_CollectionChanged;
         }
     }
     if (e.NewItems != null)
     {
         foreach (var item in e.NewItems.OfType <Character>())
         {
             item.Allies.CollectionChanged  += Related_CollectionChanged;
             item.Enemies.CollectionChanged += Related_CollectionChanged;
         }
     }
     EncountersChanged?.Invoke(this, EventArgs.Empty);
 }
 public void RemoveEncounter(MenuEncounter encounter)
 {
     Encounters.Remove(encounter);
     EncountersChanged?.Invoke();
 }
 public void AddEncounter(MenuEncounter encounter)
 {
     Encounters.Add(encounter);
     EncountersChanged?.Invoke();
 }
Exemple #4
0
 private void Related_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
 {
     EncountersChanged?.Invoke(this, EventArgs.Empty);
 }