Exemple #1
0
        public override void OnHeaderGUI()
        {
            // Change header title color if main model
            if (_pcgModelNode == null)
            {
                _pcgModelNode = (PCGModelNode)target;
            }
            GUIStyle current = _pcgModelNode.isMain ? _mainModelStyle : NodeEditorResources.styles.nodeHeader;

            GUILayout.Label(target.name, current, GUILayout.Height(30));
        }
Exemple #2
0
 public void MarkModelAsMain(PCGModelNode n)
 {
     if (_currentGraph != null)
     {
         if (_currentGraph.mainModel != null)
         {
             _currentGraph.mainModel.isMain = false;
         }
         _currentGraph.mainModel        = n;
         _currentGraph.mainModel.isMain = true;
     }
 }
Exemple #3
0
        public override void OnBodyGUI()
        {
            if (_pcgModelNode == null)
            {
                _pcgModelNode = (PCGModelNode)target;
            }

            // Specifying the update method
            onUpdateNode = NodeUpdate;

            serializedObject.Update();

            NodeEditorGUILayout.PropertyField(serializedObject.FindProperty("allTileset"));
            NodeEditorGUILayout.PropertyField(serializedObject.FindProperty("width"));
            NodeEditorGUILayout.PropertyField(serializedObject.FindProperty("height"));

            serializedObject.ApplyModifiedProperties();
        }
Exemple #4
0
        private void Generate(PCGModelNode model, string graphName)
        {
            if (_generateSeed && !_sameSeedAllGraph)
            {
                _seed = (int)DateTime.Now.Ticks;
            }
            Vector3Int offset = _grid.WorldToCell(transform.position);

            GameObject go = Instantiate(_tilemapTemplates[_tilemapType], transform);

            go.name = graphName;
            Tilemap         tilemap         = go.GetComponent <Tilemap>();
            TilemapRenderer tilemapRenderer = go.GetComponent <TilemapRenderer>();

            _tilemaps.Add(tilemap);

            // Call the generate method of the main model node
            foreach (TileCaseStruct tcs in model.Generate(_seed))
            {
                tilemap.SetTile(tcs.position + offset, tcs.tile);
            }
        }