Exemple #1
0
        /// <summary>
        /// Change the train type
        /// </summary>
        /// <param name="type"></param>
        public void ChangeType(TrainType type)
        {
            var sourceType = TrainType;

            TrainType = type;

            //do some things
            if (OnTypeChange != null)
            {
                var info = BuildInfo();
                var args = new TrainTypeChangeEventArgs()
                {
                    SourceType      = sourceType,
                    DestinationType = type,
                    Train           = info,
                };
                OnTypeChange.Invoke(this, args);
            }

            //如果从未操作变成读,或者写
            if (sourceType == TrainType.Default && type != TrainType.Default)
            {
                LoadFiles();
            }
        }
Exemple #2
0
        void Start()
        {
            for (int i = 0; i < 2; ++i)
            {
                m_dimensionPanel[i] = transform.GetChild(i + 1).gameObject;
                if (!m_dimensionPanel[i].name.Contains("Panel"))
                {
                    m_dimensionPanel[i] = null;
                }
                else
                {
                    var parentSize = transform.parent.GetComponent <RectTransform>().rect;
                    m_dimensionPanel[i].GetComponent <RectTransform>().anchoredPosition = new Vector2(parentSize.width, 0);
                }
            }

            for (int i = 0; i < m_dimensionPanel.Length; ++i)
            {
                m_dimensionPanel[i].gameObject.SetActive(false);
            }

            m_dome.BindInput(m_dimensionPanel[0].transform);
            m_cone.BindInput(m_dimensionPanel[1].transform);

            onTypeChanged += ChangeType;
        }
 public Keybind(string name, Keys key, OnTypeChange onChange = null)
 {
     this.Name     = name;
     this.Key      = key;
     this.OnChange = onChange;
 }
 /// <summary> Invoke actions that listen to a change in types.  </summary>
 public void TypeChanged()
 {
     OnTypeChange?.Invoke(pokemon);
 }