/// <summary> /// Visits the specified element. /// </summary> /// <param name = "element">The element.</param> public void Visit(PBXVariantGroup element) { this.Add (element); }
/// <summary> /// Visits the specified element. /// </summary> /// <param name = "element">The element.</param> public void Visit(PBXVariantGroup element) { this.Add(element); }
// We support neither recursing into nor bundles contained inside loc folders public bool AddLocFolder( string folderPath, PBXGroup parent = null, string[] exclude = null, bool createBuildFile = true) { DirectoryInfo sourceDirectoryInfo = new DirectoryInfo( folderPath ); if( exclude == null ) exclude = new string[] {}; if( parent == null ) parent = rootGroup; // Create group as needed System.Uri projectFolderURI = new System.Uri( projectFileInfo.DirectoryName ); System.Uri locFolderURI = new System.Uri( folderPath ); var relativePath = projectFolderURI.MakeRelativeUri( locFolderURI ).ToString(); PBXGroup newGroup = GetGroup( sourceDirectoryInfo.Name, relativePath, parent ); // Add loc region to project string nom = sourceDirectoryInfo.Name; string region = nom.Substring(0, nom.Length - ".lproj".Length); project.AddRegion(region); // Adding files. string regexExclude = string.Format( @"{0}", string.Join( "|", exclude ) ); foreach( string file in Directory.GetFiles( folderPath ) ) { if( Regex.IsMatch( file, regexExclude ) ) { continue; } // Add a variant group for the language as well var variant = new PBXVariantGroup(Path.GetFileName( file ), null, "GROUP"); variantGroups.Add(variant); // The group gets a reference to the variant, not to the file itself newGroup.AddChild(variant); AddFile( file, variant, "GROUP", createBuildFile ); } modified = true; return modified; }
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) { if (target != BuildTarget.iOS) { Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run"); return; } #region 写入Plist Debug.Log("Run mine ----------------------------------------------------------------- "); string plistPath = pathToBuiltProject + "/Info.Plist"; Dictionary <string, object> dict = (Dictionary <string, object>)PlistCS.Plist.readPlist(plistPath); dict["LSHasLocalizedDisplayName"] = true; PlistCS.Plist.writeXml(dict, plistPath); #endregion var permissionConfig = PermissionDesEditorWindow.Load(); string strPermissionName = ""; if (null == permissionConfig || string.IsNullOrEmpty(permissionConfig.SelectedStamp)) { } else { strPermissionName = permissionConfig.SelectedStamp; } Debug.Log(strPermissionName); if (strPermissionName.EndsWith(",")) { strPermissionName = strPermissionName.Remove(strPermissionName.Length - 1); } Debug.Log(strPermissionName); string[] strPermissionIndexes = strPermissionName.Split(','); List <int> permissionList = new List <int> (); for (int i = 0; i < strPermissionIndexes.Length; i++) { if (!string.IsNullOrEmpty(strPermissionIndexes [i])) { permissionList.Add(int.Parse(strPermissionIndexes [i])); } } int[] permissionIndexes = permissionList.ToArray(); #region 生成资源文件 // Create a new project object from build target XCProject project = new XCProject(pathToBuiltProject); var variantGroup = project.variantGroups; var rootGroup = project.rootGroup; var buildFiles = project.buildFiles; var resourcesBuildPhases = project.resourcesBuildPhases; var variant = new PBXVariantGroup("InfoPlist.strings", null, "GROUP"); // mark variants variantGroup.Add(variant); // add variant to project rootGroup.AddChild(variant); // add variant in build process var appNameConfigData = AppNameConfigData.Load(); Dictionary <string, string> language = new Dictionary <string, string> (); foreach (var languageData in appNameConfigData.SupportedLanguageItems) { language.Add(appNameConfigData.LanguageDefiOS [languageData.Index], languageData.AppName); } // English en french fr foreach (KeyValuePair <string, string> entry in language) { string folder = project.projectRootPath + "/" + entry.Key + ".lproj"; if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } string filePath = folder + "/InfoPlist.strings"; string content = "\"CFBundleDisplayName\" = \"" + entry.Value + "\";\n"; List <PermissionDescription> permissionDescriptions = GetLanguagePermissionDescriptions(entry.Key, permissionIndexes); foreach (PermissionDescription permissionDescription in permissionDescriptions) { content += "\"" + permissionDescription.PermissionName + "\" = \"" + permissionDescription.Description + "\";\n"; } File.WriteAllText(filePath, content); var result = project.AddFile(filePath, (PBXGroup)variant, "SOURCE_ROOT", true, false); string firstKey = ""; foreach (KeyValuePair <string, object> resultEntry in result) { firstKey = resultEntry.Key; break; } PBXFileReference fileReference = (PBXFileReference)result[firstKey]; fileReference.Remove("name"); fileReference.Add("name", entry.Key); PBXBuildFile buildFile = new PBXBuildFile(fileReference); buildFiles.Add(buildFile); } project.Save(); #endregion }
public void TestProjectGeneration001() { // Create the document PBXDocument document = new PBXDocument(); PBXProject project = document.Project; PBXFileReference file1 = new PBXFileReference(); file1.LastKnownFileType = PBXFileType.WrapperFramework; file1.Name = "Cocoa.framework"; file1.Path = "/System/Library/Frameworks/Cocoa.framework"; file1.LastKnownFileType = PBXFileType.WrapperFramework; file1.SourceTree = PBXSourceTree.SdkRoot; PBXFileReference file2 = new PBXFileReference(); file2.LastKnownFileType = PBXFileType.WrapperFramework; file2.Name = "SurrogateTestAppDelegate.h"; file2.Path = "SurrogateTestAppDelegate.h"; file2.LastKnownFileType = PBXFileType.SourcecodeCH; file2.SourceTree = PBXSourceTree.Group; PBXFileReference file3 = new PBXFileReference(); file3.LastKnownFileType = PBXFileType.WrapperFramework; file3.Name = "en"; file3.Path = "en.lproj/MainMenu.xib"; file3.LastKnownFileType = PBXFileType.FileXib; file3.SourceTree = PBXSourceTree.Group; PBXFileReference file4 = new PBXFileReference(); file4.LastKnownFileType = PBXFileType.WrapperFramework; file4.Name = "fr"; file4.Path = "fr.lproj/MainMenu.xib"; file4.LastKnownFileType = PBXFileType.FileXib; file4.SourceTree = PBXSourceTree.Group; PBXVariantGroup variantGroup = new PBXVariantGroup("MainMenu.xib"); variantGroup.SourceTree = PBXSourceTree.Group; variantGroup.AddChild(file3); variantGroup.AddChild(file4); PBXGroup group1 = new PBXGroup("Products"); group1.SourceTree = PBXSourceTree.Group; PBXGroup group2 = new PBXGroup("Frameworks"); group2.SourceTree = PBXSourceTree.Group; group2.AddChild(file1); PBXGroup group3 = new PBXGroup("Classes"); group3.SourceTree = PBXSourceTree.Group; group3.AddChild(file2); PBXGroup group4 = new PBXGroup("Resources"); group4.SourceTree = PBXSourceTree.Group; group4.AddChild(variantGroup); PBXGroup group5 = document.Project.MainGroup; group5.SourceTree = PBXSourceTree.Group; group5.AddChild(group3); group5.AddChild(group4); group5.AddChild(group2); group5.AddChild(group1); document.Project.ProductRefGroup = group1; // Add build configuration "Release" XCBuildConfiguration releaseConfiguration = new XCBuildConfiguration(); releaseConfiguration.Name = "Release"; project.BuildConfigurationList.AddBuildConfiguration(releaseConfiguration); project.BuildConfigurationList.DefaultConfigurationName = "Release"; document.WriteToFile("project-001.pbxproj"); }
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) { if (target != BuildTarget.iOS) { Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run"); return; } #region 写入Plist Debug.Log("Run mine ----------------------------------------------------------------- "); //修改工程文件 内容 //string projPath = PBXProject.GetPBXProjectPath(path); //PBXProject proj = new PBXProject(); //proj.ReadFromString(File.ReadAllText(projPath)); //string target = proj.TargetGuidByName("Unity-iPhone"); // add extra framework(s) 添加额外的Framework //proj.AddFrameworkToProject(target, "AssetsLibrary.framework", false); // set code sign identity & provisioning profile 设置证书签名等 //proj.SetBuildProperty(target, "CODE_SIGN_IDENTITY", "iPhone Distribution: _______________"); //proj.SetBuildProperty(target, "PROVISIONING_PROFILE", "********-****-****-****-************"); // rewrite to file //File.WriteAllText(projPath, proj.WriteToString()); //修改Info.plist // Get plist // Get root //读取配置文件 // string _path = Application.dataPath + // "/PTGameData/Editor/config_ptgame/ptconfig_XCodePermission.xml"; // XmlDocument xmlDoc = new XmlDocument(); // xmlDoc.Load(_path); // //获取Config的所有子节点 // XmlNodeList nodeList = xmlDoc.SelectSingleNode("Config").ChildNodes; // foreach (XmlElement _xmlele in nodeList) // { // if (_xmlele.GetAttribute("Choose") == "True") // { // // rootDict.SetString(_xmlele.GetAttribute("PermissionKey"), _xmlele.GetAttribute("DescriptionString")); // } // } // PlistElementDict _https = rootDict.CreateDict ("NSAppTransportSecurity"); // _https.SetBoolean ("NSAllowsArbitraryLoads",true); // Change value of CFBundleDevelopmentRegion in Xcode plist //设置语言为中文 //rootDict.SetString("CFBundleDevelopmentRegion", "zh_CN"); //PlistElementArray urlTypes = rootDict.CreateArray("CFBundleURLTypes"); // add weixin url scheme //PlistElementDict wxUrl = urlTypes.AddDict(); //wxUrl.SetString("CFBundleTypeRole", "Editor"); //wxUrl.SetString("CFBundleURLName", "weixin"); //PlistElementArray wxUrlScheme = wxUrl.CreateArray("CFBundleURLSchemes"); //wxUrlScheme.AddString("____________"); // Write to file // File.WriteAllText(plistPath, plist.WriteToString()); string plistPath = pathToBuiltProject + "/Info.Plist"; Dictionary <string, object> dict = (Dictionary <string, object>)PlistCS.Plist.readPlist(plistPath); dict["LSHasLocalizedDisplayName"] = true; PlistCS.Plist.writeXml(dict, plistPath); #endregion string strPermissionName = EditorPrefs.GetString(PermissionDesEditorWindow.StrPermissionName, ""); Debug.Log(strPermissionName); if (strPermissionName.EndsWith(",")) { strPermissionName = strPermissionName.Remove(strPermissionName.Length - 1); } Debug.Log(strPermissionName); string[] strPermissionIndexes = strPermissionName.Split(','); int[] permissionIndexes = new int[strPermissionIndexes.Length]; for (int i = 0; i < permissionIndexes.Length; i++) { permissionIndexes [i] = int.Parse(strPermissionIndexes [i]); } #region 生成资源文件 // Create a new project object from build target XCProject project = new XCProject(pathToBuiltProject); var variantGroup = project.variantGroups; var rootGroup = project.rootGroup; var buildFiles = project.buildFiles; var resourcesBuildPhases = project.resourcesBuildPhases; var variant = new PBXVariantGroup("InfoPlist.strings", null, "GROUP"); // mark variants variantGroup.Add(variant); // add variant to project rootGroup.AddChild(variant); // add variant in build process var appNameConfigData = AppNameConfigData.Load(); Dictionary <string, string> language = new Dictionary <string, string> (); foreach (var languageData in appNameConfigData.SupportedLanguageItems) { language.Add(appNameConfigData.LanguageDefiOS [languageData.Index], languageData.AppName); } // English en french fr foreach (KeyValuePair <string, string> entry in language) { string folder = project.projectRootPath + "/" + entry.Key + ".lproj"; if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } string filePath = folder + "/InfoPlist.strings"; string content = "\"CFBundleDisplayName\" = \"" + entry.Value + "\";\n"; List <PermissionDescription> permissionDescriptions = GetLanguagePermissionDescriptions(entry.Key, permissionIndexes); foreach (PermissionDescription permissionDescription in permissionDescriptions) { content += "\"" + permissionDescription.PermissionName + "\" = \"" + permissionDescription.Description + "\";\n"; } File.WriteAllText(filePath, content); var result = project.AddFile(filePath, (PBXGroup)variant, "SOURCE_ROOT", true, false); // var result = project.AddFile(filePath,"", (PBXGroup)variant,"SOURCE_ROOT", true, false); string firstKey = ""; foreach (KeyValuePair <string, object> resultEntry in result) { firstKey = resultEntry.Key; break; } PBXFileReference fileReference = (PBXFileReference)result[firstKey]; fileReference.Remove("name"); fileReference.Add("name", entry.Key); PBXBuildFile buildFile = new PBXBuildFile(fileReference); buildFiles.Add(buildFile); } project.Save(); #endregion }