// Use this for initialization void Start() { ovrObj = GameObject.Find("OvrvisionProCamera").GetComponent <Ovrvision>(); mUsedDeviceName = _DeviceName; mVideoInput = UnityCallFactory.Instance.VideoInput; mVideoInput.AddDevice(mUsedDeviceName, _Width, _Height, _Fps); }
// Use this for initialization void Start() { ovrObj = GameObject.Find("OvrvisionProCamera").GetComponent <Ovrvision>(); this.GetComponent <Renderer>().material.mainTexture = ovrObj.GetCameraTextureLeft(); }
// Use this for initialization void Start() { ovrObj = GameObject.Find("OvrvisionProCamera").GetComponent<Ovrvision>(); this.GetComponent<Renderer>().material.mainTexture = ovrObj.GetCameraTextureLeft(); }
public override void OnInspectorGUI() { Ovrvision obj = target as Ovrvision; string[] cammode = { "2560x1920@15", "1920x1080@30", "1280x960@45", "960x950@60:Default", "1280x800@60", "640x480@90", "320x240@120" }; EditorGUILayout.LabelField("Ovrvision Status"); if (obj.CameraStatus()) { string text = "Opened : "; text += cammode[obj.cameraMode]; EditorGUILayout.HelpBox(text, MessageType.Info, true); } else { obj.cameraMode = EditorGUILayout.Popup("Camera Mode", obj.cameraMode, cammode); EditorGUILayout.HelpBox("Closed", MessageType.Error, true); } EditorGUILayout.Space(); obj.overlaySettings = EditorGUILayout.Toggle("Overlay Ovrvision settings", obj.overlaySettings); if (obj.overlaySettings) { obj.conf_exposure = EditorGUILayout.IntSlider("Exposure", obj.conf_exposure, 0, 32767); obj.conf_gain = EditorGUILayout.IntSlider("Gain", obj.conf_gain, 1, 47); obj.conf_blc = EditorGUILayout.IntSlider("BLC", obj.conf_blc, 0, 1023); obj.conf_wb_auto = EditorGUILayout.Toggle("WhiteBalance Auto", obj.conf_wb_auto); if (!obj.conf_wb_auto) { obj.conf_wb_r = EditorGUILayout.IntSlider("WhiteBalance R", obj.conf_wb_r, 0, 4095); obj.conf_wb_g = EditorGUILayout.IntSlider("WhiteBalance G", obj.conf_wb_g, 0, 4095); obj.conf_wb_b = EditorGUILayout.IntSlider("WhiteBalance B", obj.conf_wb_b, 0, 4095); } if (GUILayout.Button("Default config", GUILayout.Width(200))) { obj.conf_exposure = 12960; obj.conf_gain = 8; obj.conf_blc = 32; obj.conf_wb_r = 1474; obj.conf_wb_g = 1024; obj.conf_wb_b = 1738; obj.conf_wb_auto = true; } } EditorGUILayout.Space(); //Ovrvision AR obj.useOvrvisionAR = EditorGUILayout.Toggle("Use the OvrvisionAR", obj.useOvrvisionAR); obj.ARsize = EditorGUILayout.FloatField("AR Marker size(meter)", obj.ARsize); EditorGUILayout.Space(); obj.useOvrvisionTrack = EditorGUILayout.Toggle("Use the OvrvisionTrack", obj.useOvrvisionTrack); EditorGUILayout.Space(); string[] planeshader = { "Normal Shader", "Chroma-key Shader", "Hand Mask Shader", "None" }; obj.camViewShader = EditorGUILayout.Popup("Camera Overlay", obj.camViewShader, planeshader); if (obj.camViewShader == 1) { //Chroma-Key obj.chroma_hue.x = EditorGUILayout.Slider("Max Hue", obj.chroma_hue.x, 0.0f, 1.0f); obj.chroma_hue.y = EditorGUILayout.Slider("Min Hue", obj.chroma_hue.y, 0.0f, 1.0f); obj.chroma_saturation.x = EditorGUILayout.Slider("Max Saturation", obj.chroma_saturation.x, 0.0f, 1.0f); obj.chroma_saturation.y = EditorGUILayout.Slider("Min Saturation", obj.chroma_saturation.y, 0.0f, 1.0f); obj.chroma_brightness.x = EditorGUILayout.Slider("Max Brightness", obj.chroma_brightness.x, 0.0f, 1.0f); obj.chroma_brightness.y = EditorGUILayout.Slider("Min Brightness ", obj.chroma_brightness.y, 0.0f, 1.0f); } else if (obj.camViewShader == 2) { //Hand Mask obj.chroma_hue.x = EditorGUILayout.Slider("Max Hue", obj.chroma_hue.x, 0.0f, 1.0f); obj.chroma_hue.y = EditorGUILayout.Slider("Min Hue", obj.chroma_hue.y, 0.0f, 1.0f); obj.chroma_saturation.x = EditorGUILayout.Slider("Max Saturation", obj.chroma_saturation.x, 0.0f, 1.0f); obj.chroma_saturation.y = EditorGUILayout.Slider("Min Saturation", obj.chroma_saturation.y, 0.0f, 1.0f); obj.chroma_brightness.x = EditorGUILayout.Slider("Max Brightness", obj.chroma_brightness.x, 0.0f, 1.0f); obj.chroma_brightness.y = EditorGUILayout.Slider("Min Brightness ", obj.chroma_brightness.y, 0.0f, 1.0f); obj.chroma_y.x = EditorGUILayout.Slider("Max Y", obj.chroma_y.x, 0.0f, 1.0f); obj.chroma_y.y = EditorGUILayout.Slider("Min Y", obj.chroma_y.y, 0.0f, 1.0f); obj.chroma_cb.x = EditorGUILayout.Slider("Max Cb", obj.chroma_cb.x, 0.0f, 1.0f); obj.chroma_cb.y = EditorGUILayout.Slider("Min Cb", obj.chroma_cb.y, 0.0f, 1.0f); obj.chroma_cr.x = EditorGUILayout.Slider("Max Cr", obj.chroma_cr.x, 0.0f, 1.0f); obj.chroma_cr.y = EditorGUILayout.Slider("Min Cr ", obj.chroma_cr.y, 0.0f, 1.0f); } //changed param if (GUI.changed) { obj.UpdateOvrvisionSetting(); } EditorUtility.SetDirty(target); //editor set }