This class provides main interface to the Ovrvision
Inheritance: MonoBehaviour
Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     ovrObj          = GameObject.Find("OvrvisionProCamera").GetComponent <Ovrvision>();
     mUsedDeviceName = _DeviceName;
     mVideoInput     = UnityCallFactory.Instance.VideoInput;
     mVideoInput.AddDevice(mUsedDeviceName, _Width, _Height, _Fps);
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     ovrObj = GameObject.Find("OvrvisionProCamera").GetComponent <Ovrvision>();
     this.GetComponent <Renderer>().material.mainTexture = ovrObj.GetCameraTextureLeft();
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     ovrObj = GameObject.Find("OvrvisionProCamera").GetComponent<Ovrvision>();
     this.GetComponent<Renderer>().material.mainTexture = ovrObj.GetCameraTextureLeft();
 }
Ejemplo n.º 4
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    public override void OnInspectorGUI()
    {
        Ovrvision obj = target as Ovrvision;

        string[] cammode = { "2560x1920@15", "1920x1080@30", "1280x960@45", "960x950@60:Default", "1280x800@60", "640x480@90", "320x240@120" };
        EditorGUILayout.LabelField("Ovrvision Status");
        if (obj.CameraStatus())
        {
            string text = "Opened : ";
            text += cammode[obj.cameraMode];
            EditorGUILayout.HelpBox(text, MessageType.Info, true);
        }
        else
        {
            obj.cameraMode = EditorGUILayout.Popup("Camera Mode", obj.cameraMode, cammode);
            EditorGUILayout.HelpBox("Closed", MessageType.Error, true);
        }

        EditorGUILayout.Space();

        obj.overlaySettings = EditorGUILayout.Toggle("Overlay Ovrvision settings", obj.overlaySettings);
        if (obj.overlaySettings)
        {
            obj.conf_exposure = EditorGUILayout.IntSlider("Exposure", obj.conf_exposure, 0, 32767);
            obj.conf_gain     = EditorGUILayout.IntSlider("Gain", obj.conf_gain, 1, 47);
            obj.conf_blc      = EditorGUILayout.IntSlider("BLC", obj.conf_blc, 0, 1023);

            obj.conf_wb_auto = EditorGUILayout.Toggle("WhiteBalance Auto", obj.conf_wb_auto);
            if (!obj.conf_wb_auto)
            {
                obj.conf_wb_r = EditorGUILayout.IntSlider("WhiteBalance R", obj.conf_wb_r, 0, 4095);
                obj.conf_wb_g = EditorGUILayout.IntSlider("WhiteBalance G", obj.conf_wb_g, 0, 4095);
                obj.conf_wb_b = EditorGUILayout.IntSlider("WhiteBalance B", obj.conf_wb_b, 0, 4095);
            }
            if (GUILayout.Button("Default config", GUILayout.Width(200)))
            {
                obj.conf_exposure = 12960;
                obj.conf_gain     = 8;
                obj.conf_blc      = 32;
                obj.conf_wb_r     = 1474;
                obj.conf_wb_g     = 1024;
                obj.conf_wb_b     = 1738;
                obj.conf_wb_auto  = true;
            }
        }

        EditorGUILayout.Space();

        //Ovrvision AR
        obj.useOvrvisionAR = EditorGUILayout.Toggle("Use the OvrvisionAR", obj.useOvrvisionAR);
        obj.ARsize         = EditorGUILayout.FloatField("AR Marker size(meter)", obj.ARsize);

        EditorGUILayout.Space();

        obj.useOvrvisionTrack = EditorGUILayout.Toggle("Use the OvrvisionTrack", obj.useOvrvisionTrack);

        EditorGUILayout.Space();

        string[] planeshader = { "Normal Shader", "Chroma-key Shader", "Hand Mask Shader", "None" };
        obj.camViewShader = EditorGUILayout.Popup("Camera Overlay", obj.camViewShader, planeshader);

        if (obj.camViewShader == 1)
        {               //Chroma-Key
            obj.chroma_hue.x        = EditorGUILayout.Slider("Max Hue", obj.chroma_hue.x, 0.0f, 1.0f);
            obj.chroma_hue.y        = EditorGUILayout.Slider("Min Hue", obj.chroma_hue.y, 0.0f, 1.0f);
            obj.chroma_saturation.x = EditorGUILayout.Slider("Max Saturation", obj.chroma_saturation.x, 0.0f, 1.0f);
            obj.chroma_saturation.y = EditorGUILayout.Slider("Min Saturation", obj.chroma_saturation.y, 0.0f, 1.0f);
            obj.chroma_brightness.x = EditorGUILayout.Slider("Max Brightness", obj.chroma_brightness.x, 0.0f, 1.0f);
            obj.chroma_brightness.y = EditorGUILayout.Slider("Min Brightness ", obj.chroma_brightness.y, 0.0f, 1.0f);
        }
        else if (obj.camViewShader == 2)
        {               //Hand Mask
            obj.chroma_hue.x        = EditorGUILayout.Slider("Max Hue", obj.chroma_hue.x, 0.0f, 1.0f);
            obj.chroma_hue.y        = EditorGUILayout.Slider("Min Hue", obj.chroma_hue.y, 0.0f, 1.0f);
            obj.chroma_saturation.x = EditorGUILayout.Slider("Max Saturation", obj.chroma_saturation.x, 0.0f, 1.0f);
            obj.chroma_saturation.y = EditorGUILayout.Slider("Min Saturation", obj.chroma_saturation.y, 0.0f, 1.0f);
            obj.chroma_brightness.x = EditorGUILayout.Slider("Max Brightness", obj.chroma_brightness.x, 0.0f, 1.0f);
            obj.chroma_brightness.y = EditorGUILayout.Slider("Min Brightness ", obj.chroma_brightness.y, 0.0f, 1.0f);

            obj.chroma_y.x  = EditorGUILayout.Slider("Max Y", obj.chroma_y.x, 0.0f, 1.0f);
            obj.chroma_y.y  = EditorGUILayout.Slider("Min Y", obj.chroma_y.y, 0.0f, 1.0f);
            obj.chroma_cb.x = EditorGUILayout.Slider("Max Cb", obj.chroma_cb.x, 0.0f, 1.0f);
            obj.chroma_cb.y = EditorGUILayout.Slider("Min Cb", obj.chroma_cb.y, 0.0f, 1.0f);
            obj.chroma_cr.x = EditorGUILayout.Slider("Max Cr", obj.chroma_cr.x, 0.0f, 1.0f);
            obj.chroma_cr.y = EditorGUILayout.Slider("Min Cr ", obj.chroma_cr.y, 0.0f, 1.0f);
        }

        //changed param
        if (GUI.changed)
        {
            obj.UpdateOvrvisionSetting();
        }
        EditorUtility.SetDirty(target);                 //editor set
    }