public override void Draw(SpriteBatch spritebatch) { spritebatch.Begin(transformMatrix: Engine.Camera.Transform); _world.Draw(spritebatch); spritebatch.End(); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, transformMatrix: camera.Transform); overworld.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }