public static void HandleButtonEvent(OuyaSDK.InputButtonEvent inputEvent) { OuyaInputManager.OuyaKeyState keyState = OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()); if (null == keyState) { return; } switch (inputEvent.getKeyAction()) { case OuyaSDK.InputAction.KeyDown: case OuyaSDK.InputAction.KeyUp: switch (inputEvent.getKeyCode()) { case OuyaSDK.KeyEnum.BUTTON_O: keyState.m_buttonO = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_U: keyState.m_buttonU = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_Y: keyState.m_buttonY = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_A: keyState.m_buttonA = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_LB: keyState.m_buttonLB = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_LT: keyState.m_buttonLT = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_L3: keyState.m_buttonL3 = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_RB: keyState.m_buttonRB = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_RT: keyState.m_buttonRT = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_R3: keyState.m_buttonR3 = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_SYSTEM: keyState.m_buttonSystem = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN: keyState.m_buttonDPadDown = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_DPAD_LEFT: keyState.m_buttonDPadLeft = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_DPAD_RIGHT: keyState.m_buttonDPadRight = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_DPAD_UP: keyState.m_buttonDPadUp = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; default: return; } OuyaButtonEvent.buttonPressEvent(inputEvent.getPlayer(), inputEvent.getKeyCode(), inputEvent.getKeyAction()); break; } }