public static String MachineGun(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: MachineGun\n" + "Damage: 35/45/55\n" + "Attack Type: bullet\n" + "Firing Rate: 140/210/280\n" + "Range: 0-220\n" + "Cost: 100\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:哨兵枪\n" + "伤害:36/45/55\n" + "攻击类型:子弹\n" + "攻击速度:140/210/280\n" + "射程:0-220\n" + "造价:100/80/140\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String Sniper(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: Sniper\n" + "Damage: 300/520/740\n" + "Attack Type: bullet\n" + "Firing Rate: 50\n" + "Range: 0-550\n" + "Cost: 500/400/400\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:狙击塔\n" + "伤害:300/520/740\n" + "攻击类型:子弹\n" + "攻击速度:50\n" + "射程:0-550\n" + "造价:500/400/400\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String Prisim(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: Prisim\n" + "Damage: 80/130/180\n" + "Attack Type: tesla\n" + "Firing Rate: 77\n" + "Range: 0-240\n" + "Cost: 135/90/90\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:电击塔\n" + "伤害:80/130/180\n" + "攻击类型:电磁\n" + "攻击速度:77\n" + "射程:0-240\n" + "造价:135/90/90\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String PillBox(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: PillBox\n" + "Damage: 50/85/120\n" + "Attack Type: bullet\n" + "Firing Rate: 280/336/392\n" + "Range: 0-260\n" + "Cost: 260/280/300\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:机枪碉堡\n" + "伤害:50/85/120\n" + "攻击类型:子弹\n" + "攻击速度:280/336/392\n" + "射程:0-260\n" + "造价:260/280/300\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String BaseballCoach(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: case OutgameSettings.Language.Chinese: answer = "名字:棒球教练\n" + " 属性:\n" + " 任意塔攻击速度增加:每级0.4%\n" + " 哨兵枪,榴弹发射器,电击塔攻击力增加:每级0.4%\n" + " \n" + " 技能:\n" + " 等级10:\n" + " 欣欣向荣:增加25%的金钱和经验获取速度。\n" + " 照单全收:出售防御塔时返还全部造塔金额。\n" + " 等级20:\n" + " 静电场:每次闪电塔攻击时,都会对其射程内所有敌人造成其当前生命值2%的额外伤害,伤害类型为电磁。\n" + " 基地护盾:为基地生成一个能抵挡6点伤害的护盾。这个护盾每波开始时刷新。\n" + " 等级30:\n" + " 孤注一掷:当你的防御塔数量小于等于6时,提升所有塔攻击力20%。如果小于等于3,这个数值提升到40%。\n" + " 双管齐下:允许哨兵枪,机枪碉堡攻击一个额外的随机目标。\n" + " 等级40:\n" + " 针锋相对:如果你当前放置的所有塔主要伤害类型均相同,则无视所有敌人对这种伤害类型的抗性。\n" + " \n" + " 等级50:\n" + " 终极奥义:降低狙击塔,火箭弹,闪电塔建造和升级价格35%。\n" + " 毁天灭地:所有防御塔造成的伤害类型均为核能。\n"; break; } return(answer); }
public static String SharpnelThrower(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: SharpnelThrower\n" + "Damage: 70/105/140\n" + "Attack Type: explosive\n" + "Explosion Radius: 80/90/100\n" + "Firing Rate: 84/98/112\n" + "Range: 150-350/150-380/150-420\n" + "Cost: 180/160/240\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:榴弹发射器\n" + "伤害: 70/105/140\n" + "攻击类型:爆炸\n" + "爆炸半径:80/90/100\n" + "攻击速度:84/98/112\n" + "射程:150-350/150-380/150-420\n" + "造价:180/160/240\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String MachineMastery(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Properties:\n" + " MachineGun, Pillbox basic damage increase: 1% per level\n" + " Sniper, CrossbowHunter basic damage increase: 0.6% per level\n" + " Sniper, CrossbowHunter basic firing rate increase: 0.1 per level\n" + " Initialize money bonus: 1.2% per level\n" + " \n" + "Abilities:\n" + " level 10:\n" + " Armour-piercing bullet: Increase the damage of MachineGun, Sniper, CrossbowHunter, PillBox 25%.\n" + " Cash bonus: Every enemy killed provides a cash bonus of 40%.\n" + " level 20:\n" + " Never fly away: Enable MachineGun and PillBox to shoot flying enemies.\n" + " Ramrod and reload: Increase the firing rate of CrossbowHunter and Sniper 12.\n" + " level 30:\n" + " Bullets and shells: MachineGun slow enemies 15%/20%/24% for 3s.\n" + " All by hands: Increase the effectiveness duration of MolotovCocktail 2s.\n" + " level 40:\n" + " Crazy boy: Increase the firing rate of MachineGun and PillBox 40/50/60.\n" + " Multimillionaire: Every Mamoth, BristleTank and Dragon killed provides a cash bonus of 70%, which can be overlayed from Cash bonus.\n" + " level 50:\n" + " Fat penalty: Every shot from Sniper will do an extra damage equal to 20% of the maximum health of the target. The maximum extra damage is 900.\n" + " Dud versus head: Rocket can shoot in any distance; when shooting from a distance shorter than the original minimum, the rocket shell deals 4/6/8 times of the bullet damage without explosion.\n"; break; case OutgameSettings.Language.Chinese: answer = "属性:\n" + " 哨兵枪,机枪碉堡伤害增加:每级1%\n" + " 狙击塔,猎人塔伤害增加:每级0.6%\n" + " 狙击塔,猎人塔攻击速度增加:每级0.1\n" + " 基础金钱增加:每级1.2%\n" + "\n" + "技能:\n" + " 等级10:\n" + " 穿甲弹:增加哨兵枪,狙击塔,猎人塔,机枪碉堡伤害25%。\n" + " 现金奖励:增加杀死任意敌人的金钱奖励40%。\n" + " 等级20:\n" + " 别想飞走:使得哨兵枪,机枪碉堡可以攻击空中单位。\n" + " 推弹上膛:增加猎人塔,狙击塔攻击速度12。\n" + " 等级30:\n" + " 枪林弹雨:哨兵枪的攻击降低敌人移动速度15%/20%/24%,持续3s。\n" + " 纯手工制作:增加燃烧瓶持续时间2s。\n" + " 等级40:\n" + " 扫射:增加哨兵枪,机枪碉堡攻击速度40/50/60。\n" + " 百万富翁:增加杀死大型敌人的金钱奖励70%,可以与现金奖励叠加。\n" + " 等级50:\n" + " 肥胖惩罚:狙击塔每次攻击对敌人造成其最大生命值20%的额外伤害,最大额外伤害为900。\n" + " 爆头:允许火箭弹可以在任意不超过最大射程的距离开火;如果射击距离小于预定的最小射程,则会造成4/6/8倍的子弹伤害,但不发生爆炸。\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String ThunderSpirit(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Properties:\n" + " Prisim, Transformer, Thunder disability duration increase: 0.7% per level\n" + " Thunder shots towards air units stun possibility increase: 0.1\n" + " Transformer slow duration increase: 0.2s per 10 level\n" + " Prisim, Transformer, Thunder damage increase: 1% per level\n" + " Prisim firing rate increase: 0.6 per level\n" + "\nAbilities:\n" + " level 10:\n" + " Basic solution: Increase Transformer damage 30% and firing rate 15.\n" + " Heavy lightening: Increase Thunder stun duration 0.2s.\n" + " level 20:\n" + " Seckill: The shot from Thunder has a possibility of 0.1/0.2/0.3 to seckill the target enemy typed tiny or common.\n" + " Every warning: The shot from Prisim has a possibility of 0.25 to stun enemies typed tiny for 1s.\n" + " level 30:\n" + " Rail Gun: Sniper deals tesla damage, and has a possibility of 0.1 to stun the target for 0.4s. Besides, Sniper enjoys the property of damage increase and disability duration increase.\n" + " No pass: Increase Transformer range 30%.\n" + " level 40:\n" + " Electromagnetic pulse: SharpnelThrower deals tesla damage, and slows enemies 15% for 0.6s.Besides, SharpnelThrower enjoys the property of damage increase and disability duration increase.\n" + " Collective punishment: Prisim can attack two enemies in one shot, but firing rate decreases by 30.\n" + " level 50:\n" + " Electrical fire: Micro deals tesla damage. Besides, Micro enjoys the property of damage increase.\n" + " Double damage: Every stun with Prisim, Thunder, Sniper, CrossbowHunter deals an extra damage equal to the damage of that tower.\n"; break; case OutgameSettings.Language.Chinese: answer = "属性:\n" + " 电击塔,变压器,闪电塔眩晕时间增加:每级0.7%\n" + " 闪电塔攻击对空中单位的眩晕几率增加:10%\n" + " 变压器减速时间增加:每10级0.2s\n" + " 电击塔,变压器,闪电塔伤害增加:每级1%\n" + " 电击塔攻击速度增加:每级0.6\n" + "\n技能:\n" + " 等级10:\n" + " 基础方案:增加变压器伤害30%和攻击速度15点。\n" + " 重击:增加闪电塔眩晕时间0.2s。\n" + " 等级20:\n" + " 秒杀:闪电塔有10%/20%/30%的几率秒杀小型或中型的敌人。\n" + " 步步警告:电击塔对小型敌人的攻击有25%的几率造成1s的眩晕。\n" + " 等级30:\n" + " 轨道炮:狙击塔造成电磁伤害,并且有10%的几率眩晕目标0.4s。这样的狙击塔还会享受这个职业的属性加成。\n" + " 禁止通行:增加变压器射程30%。\n" + " 等级40:\n" + " 断电榴弹:榴弹发射器造成电磁伤害,并且对敌人造成15%的减速,持续0.6s。这样的榴弹发射器还会享受这个职业的属性加成。\n" + " 密集惩罚:电击塔能在一次攻击中攻击两个敌人,但是攻击速度降低30。\n" + " 等级50:\n" + " 电火:微波塔造成电磁伤害。这样的微波塔还会享受这个职业的属性加成\n" + " 双倍伤害:当电击塔,闪电塔,狙击塔,猎人塔造成电磁型眩晕时,会增加一个等用于伤害来源攻击力的额外伤害。\n"; break; } return(answer); }
public static String MadBomber(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Properties:\n" + " SharpnelThrower, Rocket, PatriotMissile explosion damage increase: 1% per level\n" + " SharpnelThrower, Rocket, PatriotMissile explosion range increase: 0.2% per level\n" + " Experience gained increase: 25%\n" + "\nAbilities:\n" + " level 10:\n" + " SpeedLoader: Increase firing rate of PatriotMissile, Rocket, SharpnelThrower 20%.\n" + " Aggregation: Decrease explosion range of PatriotMissile, Rocket 35%, but increase the explosion damage of PatriotMissile, Rocket 40%. \n" + " level 20:\n" + " High explosion: Increase explosion damage of PatriotMissile, Rocket, SharpnelThrower 20%.\n" + " Back off: The direct hit of PatriotMissile, Rocket can stun the target typed tiny, common or giant for 0.4s.\n" + " level 30:\n" + " A new type: MachineGun and PillBox deal explosive damage with an explosion range of 30.\n" + " Another catastrophy: Increase MachineGun, PillBox, Prisim damage 50%.\n" + " level 40:\n" + " Snipe with explosives: Increase range of PatriotMissile, Rocket, SharpnelThrower 30%." + " Bully: Upgrade PatriotMissile, Rocket, SharpnelThrower, ignoring explosion resistance when attacking enemies typed tiny or common.\n" + " level 50:\n" + " Final core: Increase Rocket damage to enemies typed giant or boss 40%.\n" + " Nuclear Bomber: Give Rocket and PatriotMissile a chance of 5% to release a nuclear explosion, which can deal an extra explosion, with a range of 80, damage 50 for 8s. Both the direct and following damages are typed nuclear.\n"; break; case OutgameSettings.Language.Chinese: answer = "属性:\n" + " 榴弹发射器,火箭弹,导弹塔爆炸伤害增加:每级1%\n" + " 榴弹发射器,火箭弹,导弹塔爆炸范围增加:每级0.2%\n" + " 经验增加:25%\n" + "\n技能:\n" + " 等级10:\n" + " 装弹器:增加榴弹发射器,火箭弹导弹塔攻击速度20%。\n" + " 密集轰炸:降低火箭弹,导弹塔爆炸范围35%,但是爆炸伤害增加40%。\n" + " 等级20:\n" + " 高爆弹:增加榴弹发射器,火箭弹,导弹塔爆炸伤害20%。\n" + " 致退:火箭弹,导弹塔的直接攻击会可以眩晕小型,中型或大型的敌人0.4s。\n" + " 等级30:\n" + " 爆炸型号:哨兵枪,机枪碉堡造成爆炸伤害,范围为30。\n" + " 额外灾难:增加哨兵枪,机枪碉堡,电击塔攻击力50%。\n" + " 等级40:\n" + " 远程狙击:增加榴弹发射器,火箭弹,导弹塔最大攻击范围30%。\n" + " 欺凌弱小:使得榴弹发射器,火箭弹,导弹塔攻击小型或中型敌人时无视伤害抗性。\n" + " 等级50:\n" + " 终极进化:增加导弹塔对大型敌人或boss伤害40%。\n" + " 核弹井:火箭弹,导弹塔有5%的几率打出核弹,对范围80内的敌人每秒造成50点伤害,持续8s。核弹的所有伤害均为核能。\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String FireRanger(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Properties:\n" + " FlameThrower, MolotovCocktail, Micro flame damage increase: 1% per level\n" + " SharpnelThrower, Rocket, PatriotMissile explosion explosion damage increase: 0.4% per level\n" + " Transformer tesla damage increase: 0.4% per level\n" + "\nAbilities:\n" + " level 10:\n" + " Barbecue: Increase flame damage 25%.\n" + " Gasoline and coke: Increase FlameThrower, MolotovCocktail, Macro range 10%.\n" + " level 20:\n" + " Well done: Increase flame duration 1s.\n" + " Macro-cooked: Enemies being affected by Macro are slowed 10%.\n" + " level 30:\n" + " Double-edged sword: Decrease Macro damage to enemies typed tiny 50%, but increase macro damage to enemies typed giant 50%.\n" + " Fire Armor: Increase health point of the basement 30%, and decrease damage from enemies typed giant 20%.\n" + " level 40:\n" + " FireHunter: CrossbowHunter deals flame damage, and the minimum range decreases to 0.\n" + " MultiHeat: Enemies can be affected by FlameThrower, MolotovCocktail, Macro at the meantime, and the damage is overlayed linearly.\n" + " level 50:\n" + " Air rush: Enable Macro to attack air units.\n" + " Disarm: Upgrade FlameThrower, MolotovCocktail, Macro, ignoring flame resistance when attacking enemies typed tiny, common or giant.\n"; break; case OutgameSettings.Language.Chinese: answer = "属性:\n" + " 火焰喷射器,燃烧瓶,微波塔伤害增加:每级1%\n" + " 榴弹发射器,火箭弹,导弹塔爆炸伤害增加:每级0.4%\n" + " 变压器伤害增加:每级0.4%\n" + "\n技能:\n" + " 等级10:\n" + " 我的烤肉呢:增加火焰喷射器,燃烧瓶,微波塔伤害25%。\n" + " 汽油与焦炭:增加火焰喷射器,燃烧瓶,微波塔最大射程10%。\n" + " 等级20:\n" + " 全熟的烤饼:增加火焰喷射器,燃烧瓶,微波塔的燃烧持续时间1s。\n" + " 缓慢烹饪:受微波塔影响的敌人移动速度降低10%。\n" + " 等级30:\n" + " 双刃剑:降低微波塔对小型敌人50%的伤害,但是增加其对大型敌人的伤害50%。\n" + " 火焰装甲:增加基地生命值30%,降低基地受到大型敌人伤害20%。\n" + " 等级40:\n" + " 火焰箭矢:弩炮造成火焰伤害,最小射程降低为0。这样的猎人塔还会享受这个职业的属性加成。\n" + " 反复烹饪:火焰喷射器,燃烧瓶,微波塔的灼烧效果线性叠加。\n" + " 等级50:\n" + " 坠机:允许微波塔攻击飞行单位。\n" + " 缴械:使得火焰喷射器,燃烧瓶,微波塔在攻击小型,中型或大型的敌人时无视火焰抗性。\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String Dragon(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "name: Dragon\n" + "size: giant\n" + "health point: 3500\n" + "speed: 110\n" + "damage: 7\n" + "type: air\n" + "money bonus: 75\n" + "resistance\n" + " bullet: 1\n" + " explosive: 1\n" + " tesla: 1\n" + " flame: 0.65\n" + " nuclear: 1\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:巨龙\n" + "体型:大型\n" + "生命值:3500\n" + "速度:110\n" + "攻击力:7\n" + "类型:空中单位\n" + "金钱奖励:75\n" + "伤害抗性:\n" + " 子弹抗性:1\n" + " 爆炸抗性:1\n" + " 电磁抗性:1\n" + " 火焰抗性:0.65\n" + " 核能抗性:1\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String Desolator(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "name: Desolator\n" + "size: tiny\n" + "health point: 900\n" + "speed: 110\n" + "damage: 3\n" + "type: ground\n" + "money bonus: 26\n" + "resistance\n" + " bullet: 1\n" + " explosive: 1\n" + " tesla: 1\n" + " flame: 1\n" + " nuclear: 1\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:拾荒者\n" + "体型:中型\n" + "生命值:900\n" + "速度:110\n" + "攻击力:3\n" + "类型:地面单位\n" + "金钱奖励:26\n" + "伤害抗性:\n" + " 子弹抗性:1\n" + " 爆炸抗性:1\n" + " 电磁抗性:1\n" + " 火焰抗性:1\n" + " 核能抗性:1\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String Unicron(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "name: Unicorn\n" + "size: common\n" + "health point: 750\n" + "speed: 130\n" + "damage: 2\n" + "type: ground\n" + "money bonus: 20\n" + "resistance\n" + " bullet: 0.8\n" + " explosive: 1\n" + " tesla: 1\n" + " flame: 1\n" + " nuclear: 1\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:独角兽\n" + "体型:中型\n" + "生命值:750\n" + "速度:130\n" + "攻击力:2\n" + "类型:地面单位\n" + "金钱奖励:20\n" + "伤害抗性:\n" + " 子弹抗性:0.8\n" + " 爆炸抗性:1\n" + " 电磁抗性:1\n" + " 火焰抗性:1\n" + " 核能抗性:1\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String Butcher(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "name: Butcher\n" + "size: tiny\n" + "health point: 650\n" + "speed: 100\n" + "damage: 2\n" + "type: ground\n" + "money bonus: 18\n" + "resistance\n" + " bullet: 0.7\n" + " explosive: 0.7\n" + " tesla: 1\n" + " flame: 1.5\n" + " nuclear: 1\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:屠夫\n" + "体型:中型\n" + "生命值:650\n" + "速度:100\n" + "攻击力:2\n" + "类型:地面单位\n" + "金钱奖励:18\n" + "伤害抗性:\n" + " 子弹抗性:0.7\n" + " 爆炸抗性:0.7\n" + " 电磁抗性:1\n" + " 火焰抗性:1.5\n" + " 核能抗性:1\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String Thirsty(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "name: Thirsty\n" + "size: tiny\n" + "health point: 70\n" + "speed: 130\n" + "damage: 1\n" + "type: air\n" + "money bonus: 9\n" + "resistance\n" + " bullet: 1.2\n" + " explosive: 1\n" + " tesla: 1\n" + " flame: 1\n" + " nuclear: 1\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:嗜血者\n" + "体型:小型\n" + "生命值:70\n" + "速度:130\n" + "攻击力:1\n" + "类型:空中单位\n" + "金钱奖励:9\n" + "伤害抗性:\n" + " 子弹抗性:1.2\n" + " 爆炸抗性:1\n" + " 电磁抗性:1\n" + " 火焰抗性:1\n" + " 核能抗性:1\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String Manmoth(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "name: Manmoth\n" + "size: giant\n" + "health point: 3200\n" + "speed: 110\n" + "damage: 6\n" + "type: ground\n" + "money bonus: 55\n" + "resistance\n" + " bullet: 1.3\n" + " explosive: 0.7\n" + " tesla: 1\n" + " flame: 1\n" + " nuclear: 1\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:猛犸\n" + "体型:大型\n" + "生命值:3200\n" + "速度:110\n" + "攻击力:6\n" + "类型:地面单位\n" + "金钱奖励:55\n" + "伤害抗性:\n" + " 子弹抗性:1.3\n" + " 爆炸抗性:0.7\n" + " 电磁抗性:1\n" + " 火焰抗性:1\n" + " 核能抗性:1\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String Tank(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "name: Tank\n" + "size: giant\n" + "health point: 4800\n" + "speed: 110\n" + "damage: 1\n" + "type: ground\n" + "money bonus: 80\n" + "resistance\n" + " bullet: 0.6\n" + " explosive: 1.4\n" + " tesla: 0.6\n" + " flame: 0.6\n" + " nuclear: 1\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:坦克\n" + "体型:小型\n" + "生命值:4800\n" + "速度:110\n" + "攻击力:8\n" + "类型:地面单位\n" + "金钱奖励:80\n" + "伤害抗性:\n" + " 子弹抗性:0.6\n" + " 爆炸抗性:1.4\n" + " 电磁抗性:0.6\n" + " 火焰抗性:0.6\n" + " 核能抗性:1\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String Elfin(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "name: Elfin\n" + "size: tiny\n" + "health point: 92\n" + "speed: 120\n" + "damage: 1\n" + "type: ground\n" + "money bonus: 7\n" + "resistance\n" + " bullet: 1\n" + " explosive: 0.8\n" + " tesla: 0.6\n" + " flame: 1\n" + " nuclear: 1\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:小精灵\n" + "体型:小型\n" + "生命值:92\n" + "速度:120\n" + "攻击力:1\n" + "类型:地面单位\n" + "金钱奖励:7\n" + "伤害抗性:\n" + " 子弹抗性:1\n" + " 爆炸抗性:0.8\n" + " 电磁抗性:0.6\n" + " 火焰抗性:1\n" + " 核能抗性:1\n"; break; default: answer = "Unknown OutgameSettings.Language pack."; break; } return(answer); }
public static String PatriotMissile(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: PatriotMissile\n" + "Damage: 60/120/180\n" + "Attack Type: bullet\n" + "Damage: 120/150/200\n" + "Attack Type: explosive\n" + "Explosion Radius: 45\n" + "Firing Rate: 56/70/84\n" + "Range: 0-400\n" + "Cost: 180/140/160\n" + "Target Type: air\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:导弹塔\n" + "伤害: 60/120/180\n" + "攻击类型:子弹\n" + "伤害:120/150/200\n" + "攻击类型:爆炸\n" + "爆炸范围:45\n" + "攻击速度:56/70/84\n" + "射程:0-400\n" + "造价:180/140/160\n" + "目标类型:空中单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String Rocket(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: Rocket\n" + "Damage: 100/120/180\n" + "Attack Type: bullet\n" + "Damage: 150/250/350\n" + "Attack Type: explosive\n" + "Explosion Radius: 50\n" + "Firing Rate: 70\n" + "Range: 100-450\n" + "Cost: 450/400/400\n" + "Target Type: ground or air\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:火箭弹\n" + "伤害: 100/120/180\n" + "攻击类型:子弹\n" + "伤害:150/200/250\n" + "攻击类型:爆炸\n" + "爆炸范围:50\n" + "攻击速度:70\n" + "射程:100-450\n" + "造价:450/400/400\n" + "目标类型:地面单位,空中单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String MolotovCocktail(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: MolotovCocktail\n" + "Damage: 0\n" + "Attack Type: flame\n" + "Damage Per Second: 80/85/85\n" + "Duration: 5/7/10s\n" + "Firing Rate: 150\n" + "Range: 0-320\n" + "Cost: 200/130/100\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:燃烧瓶\n" + "直接伤害:0\n" + "攻击类型:火焰\n" + "灼烧伤害(每秒):80/85/85\n" + "持续时间:5秒/7秒/10秒" + "攻击速度:150\n" + "射程:0-320\n" + "造价:200/130/100\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String CrossbowHunter(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: CrossbowHunter\n" + "Damage: 110/220/330\n" + "Attack Type: bullet\n" + "Firing Rate: 70\n" + "Stun Possibility: 0.07\n" + "Stun Duration: 0.5/0.7/0.9\n" + "Range: 100-400\n" + "Cost: 210/190/190\n" + "Target Type: ground or air\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:猎人塔\n" + "伤害:110/220/330\n" + "攻击类型:子弹\n" + "攻击速度:70\n" + "眩晕几率:0.07\n" + "眩晕时间:0.5/0.7/0.9\n" + "射程:100-400\n" + "造价:210/190/190\n" + "目标类型:地面单位,空中单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String Micro(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: Micro\n" + "Damage: 0\n" + "Attack Type: flame\n" + "Damage Per Second: 18/20/22\n" + "Duration: 5s\n" + "Firing Rate: 300\n" + "Range: 0-400\n" + "Cost: 135/85/75\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:微波塔\n" + "直接伤害:0\n" + "攻击类型:火焰\n" + "灼烧伤害(每秒):18/20/22\n" + "持续时间:5秒" + "攻击速度:300\n" + "射程:0-400\n" + "造价:135/85/75\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String FlameThrower(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: FlameThrower\n" + "Damage: 0\n" + "Attack Type: flame\n" + "Damage Per Second: 30/40/46\n" + "Duration: 2s\n" + "Firing Rate: 300\n" + "Range: 0-190\n" + "Cost: 135/85/75\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:火焰喷射器\n" + "直接伤害:0\n" + "攻击类型:火焰\n" + "灼烧伤害(每秒):30/40/46\n" + "持续时间:2秒" + "攻击速度:300\n" + "射程:0-190\n" + "造价:135/85/75\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String Transformer(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: Transformer\n" + "Damage: 35/15/0\n" + "Attack Type: tesla\n" + "Slow Effect: 0.8/0.6/0.45\n" + "Slow Duration: 3s\n" + "Firing Rate: 70\n" + "Range: 0-240/0-270/0-300\n" + "Cost: 140/170/200\n" + "Target Type: ground\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:变压器\n" + "伤害:35/15/0\n" + "攻击类型:电磁\n" + "减速效果:0.8/0.6/0.45\n" + "持续时间:3秒\n" + "攻击速度:70\n" + "射程:0-240/0-260/0-280\n" + "造价:140/170/200\n" + "目标类型:地面单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }
public static String Thunder(OutgameSettings.Language l) { String answer = ""; switch (l) { case OutgameSettings.Language.English: answer = "Name: Thunder\n" + "Damage: 180/300/450\n" + "Attack Type: tesla\n" + "Firing Rate: 77\n" + "Stun Possibility: 0.14/0.16/0.18\n" + "Stun Duration: 0.7" + "Range: 0-400\n" + "Cost: 240/210/260\n" + "Target Type: ground or air\n"; break; case OutgameSettings.Language.Chinese: answer = "名字:闪电塔\n" + "伤害:180/300/450\n" + "攻击类型:电磁\n" + "眩晕几率:0.14/0.16/0.18\n" + "眩晕时间:0.7\n" + "攻击速度:77\n" + "射程:0-400\n" + "造价:240/210/260\n" + "目标类型:地面单位,空中单位\n"; break; default: answer = "Unknown OutgameSettings.Language pack"; break; } return(answer); }