public GetGamesState(GameInitializationInfo baseInfo) : base(
         StateTransitionType.Triggered,
         baseInfo)
 {
     Transitions = new Transition[]
     {
         new GetGamesTransition(baseInfo)
     };
 }
Exemple #2
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 public MatchingGameState(GameInitializationInfo baseInfo) : base(
         StateTransitionType.Triggered,
         baseInfo)
 {
     Transitions = new Transition[]
     {
         new MatchingGameTransition(baseInfo),
         new NoMatchingGameTransition(baseInfo)
     };
 }
 public AwaitingJoinResponseState(GameInitializationInfo baseInfo) : base(
         StateTransitionType.Triggered,
         baseInfo)
 {
     Transitions = new Transition[]
     {
         new JoinSuccessfulTransition(baseInfo),
         new JoinUnsuccessfulTransition(baseInfo)
     };
 }
Exemple #4
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 public GameStartedState(GameInitializationInfo baseInfo) : base(
         StateTransitionType.Triggered,
         baseInfo)
 {
     baseInfo.IsGameRunning = true;
     Transitions            = new Transition[]
     {
         new GameStartedTransition(baseInfo),
         new GameEndedTransition(baseInfo)
     };
 }
 public GameStartedTransition(GameInitializationInfo gameInitializationInfo)
     : base(gameInitializationInfo)
 {
 }
 public GetGamesTransition(GameInitializationInfo gameInitializationInfo) : base(gameInitializationInfo)
 {
 }
Exemple #7
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 public JoinSuccessfulTransition(GameInitializationInfo gameInitializationInfo) : base(gameInitializationInfo)
 {
 }
Exemple #8
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 public NoMatchingGameTransition(GameInitializationInfo gameInitializationInfo) : base(gameInitializationInfo)
 {
 }
Exemple #9
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 public StateCoordinator(string gameName, TeamColor preferredTeam, PlayerType preferredRole)
 {
     _gameInitializationInfo = new GameInitializationInfo(gameName, preferredTeam, preferredRole);
     CurrentState            = new GetGamesState(_gameInitializationInfo);
 }