private static void Game_OnGameUpdate(EventArgs args) { Orbwalker.SetMovement(true); Vector3 pos = enemy.Position + Vector3.Normalize(enemy.Position - ObjectManager.Player.Position) * 650 var enemy = SimpleTS.GetTarget(10000, SimpleTs.DamageType.Physical); if (enemy != null) { Orbwalker.Orbwalk(enemy, pos, 50); } }