public override void OnPlanetDestroyed(OrbitalModel planet) { if (orbitalManager.PlanetsCount == 1) { CompleteGame(); } }
public override void OnPlanetDestroyed(OrbitalModel planet) { if (planet.Owner == Owner.Player) { CompleteGame(); } }
private void UpdateUi(OrbitalModel data) { hpString = $"HP : {data.HealthPoint}"; planetHealthPoint.text = hpString; }
private void OnPlayerDataChanged(OrbitalModel obj) { UpdateUi(obj); }
public abstract void OnPlanetDestroyed(OrbitalModel planet);