public static void Hide() { if (singleton.gameObject.activeSelf) { singleton.StartCoroutine(_AnimateFadeOut()); } }
public static void Hide() { singleton.StartCoroutine(_AnimateFadeOut()); }
public static void Hide() { if (singleton.gameObject.activeSelf) { singleton.StartCoroutine(_AnimateFadeOut()); } }
public static void Hide() { singleton.StartCoroutine(_AnimateFadeOut()); }