///<Summary> /// Return the selection the player has made. ///</Summary> BaseDialogNode OptionsDialogNodeHandler(OptionsDialogNode node, int selection = -1) { //call display dialog method //call draw options method //set selection to player selection return(node.children[selection]); }
public void Display(OptionsDialogNode dialog, StorySystemManager.DisplayDoneReceiver receiver) { RefreshDialog(); optionsControl.FillOptions(dialog.optionsText.ToArray()); }